3.1.0 beta 2
Pre-release
Pre-release
·
2990 commits
to master
since this release
Changes since the last beta:
Map Editor:
- Implemented 'Object Edit' feature, similar to DB2's edit mode. Default key to begin edit is 'e'
- Move and scale by dragging the edit box from the middle or edges
- Rotate by holding ctrl and dragging the edit box corners
- Holding shift will disable grid snapping
- A bar will show at the bottom of the window allowing manual entry of offset/scale/rotation values
- 'Shape Draw' panel changed to a bar that shows at the bottom of the window during shape drawing
- 3d mode camera moves faster when shift is held
Resource Editor:
- Added toolbars to most entry panels, replacing the top bar and 'custom' toolbars added to the main bar
- Added 'Modify Offsets' button to gfx entry panel
- Added 'Convert to...' to gfx entry panel toolbar
- Renamed 'Gfx' entry list context submenu to 'Graphics' - will now only show when multiple entries are selected (to avoid having both 'Gfx' and 'Graphic' submenus showing at once)
- MIDIs can now be played (in Windows) without specifying a soundfont to use (the system MIDI device will be used instead of Fluidsynth)
- Undo/Redo should now work for zip archives
Texture Editor:
- Rearranged the layout somewhat so that the UI fits better on smaller screens (for TEXTURES editing in particular)
General:
- Updated the start page layout, changed to use wxWebView (which uses a proper HTML renderer - IE on Windows and WebKit on Linux/OSX)
- Added toolbar size option - Small (16x16, default), Medium (24x24) and Large (32x32). Mostly for use with High-PPI displays (eg. 'Retina' screens)
- Added ability to create a new map without opening/creating an archive first
- Added a basic 'first time setup' wizard, with pages to set up temp folder, base resource archives and node builders
- Added 'Run Map/Archive' feature
- Various tweaks/improvements/bug fixes, including (hopefully) fixing the 'stuck gfx offsets' bug