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fix: RF/Scorching Ray config option ifCond set incorrectly
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sida-wang committed Dec 23, 2023
1 parent 30c72b0 commit 134d78d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1676,7 +1676,7 @@ Huge sets the radius to 11.
{ var = "enemyConditionHitByLightningDamage", type = "check", label = "Enemy was Hit by ^xADAA47Light. ^7Damage?", ifFlag = "ElementalEquilibrium", apply = function(val, modList, enemyModList)
enemyModList:NewMod("Condition:HitByLightningDamage", "FLAG", true, "Config")
end },
{ var = "enemyInRFOrScorchingRay", type = "check", label = "Is the enemy in RF or Scorching Ray:", ifCond = "InRFOrScorchingRay", ifSkill = { "Righteous Fire", "Scorching Ray" }, includeTransfigured = true, apply = function(val, modList, enemyModList)
{ var = "enemyInRFOrScorchingRay", type = "check", label = "Is the enemy in RF or Scorching Ray:", ifSkill = { "Righteous Fire", "Scorching Ray" }, includeTransfigured = true, apply = function(val, modList, enemyModList)
modList:NewMod("Condition:InRFOrScorchingRay", "FLAG", true, "Config")
end },
{ var = "EEIgnoreHitDamage", type = "check", label = "Ignore Skill Hit Damage?", ifFlag = "ElementalEquilibrium", tooltip = "This option prevents EE from being reset by the hit damage of your main skill." },
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