- Use perlin noise to generate terrain types. (WIP)
- Navigate using mouse (zoom in, zoom out and drag). Enabling bigger world generation.
- Menu to set generation parameters (seed amount and location, terrain perlin noise threshold)
- Generate world using other distributions and use AI to approximate then to perlin noise pattern
- REQ01: Application should start at TitleScene
- REQ02: TitleScene shall display "Procedural generation" and some procedural animated tiles generated with it
- REQ03: TitleScene shall display "PRESS SPACEBAR TO CONTINUE..." below the generated tiles
- REQ04: At TitleScene, by pressing application shall open a white background (MainScene at paused state) and a moving black window (SetupScene) shall appear from the left border of the screen stopping after occupying 40% of window width.
- REQ05: SetupScene shall hide moving towards left border or appear from left border every time user press
- REQ06: User may click anywhere on the white background to select that tile and make it a procedural seed. User may choose more than one seed. User may choose seeds with SetupScene opened, but only at white background.
- REQ07: Press Start button in SetupScene to start generating tiles from the choosen seeds (all the same time)
Help cmake to find the SDL2 libraries
sudo mkdir /usr/lib/x86_64-linux-gnu/cmake/sdl2_image
sudo mkdir /usr/lib/x86_64-linux-gnu/cmake/sdl2_ttf
sudo cp cmake/sdl2_image-config.cmake /usr/lib/x86_64-linux-gnu/cmake/sdl2_image/sdl2_image-config.cmake
sudo cp cmake/sdl2_ttf-config.cmake /usr/lib/x86_64-linux-gnu/cmake/sdl2_ttf/sdl2_ttf-config.cmake
mkdir build && cd build
cmake ..
make
ln -s compile_commands.json ../
Tested with:
- WSL2 v5.10.16.3 using Linux Ubuntu 20.04 LTS
- Zorin OS 17.2 x86_64
sudo apt install libsdl2-2.0-0 libsdl2-dev libsdl2-image-2.0-0 libsdl2-image-dev libsdl2-ttf-dev
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SonDanielson for the amazing tilesheet.
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Abaddon for the amazing text fonts.
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Reputeless for the perlin noise C++ library.