The Computer Graphics Repository is a collection of algorithms related to computer graphics. It contains code examples that cover various topics, such as drawing basic and implementing graphics algorithms.
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Bresenham's Line Algorithm: This algorithm helps draw straight lines on a computer screen in an efficient way.
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DDA (Digital Differential Analyzer) Algorithm: This algorithm also helps draw lines, but it uses a different approach by using floating-point calculations.
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Circle Drawing Algorithm: This algorithm is used to draw circles on a screen by calculating the points that make up the circle's outline.
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Clipping Algorithms: These algorithms help determine which parts of a shape or line should be visible on the screen, especially when dealing with objects that are partially outside the viewing area.
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Transformation Algorithms: These algorithms are used to change the position, size, or orientation of objects on the screen. They can be used for tasks like moving, rotating, scaling, or distorting graphics.
Thank you for your interest in this repository. We welcome contributions from anyone who is interested in computer graphics and these algorithms. If you have any improvements, bug fixes, or additional algorithms to suggest, we encourage you to contribute to this project.
To contribute, please follow these steps:
🍴 Fork the repository.
🛠️ Make your changes or additions in your forked repository.
🔀 Submit a pull request, explaining the changes you have made and why they are valuable.
We appreciate your contribution and will review your pull request as soon as possible. Together, we can enhance the repository and make it a valuable resource for the computer graphics community.
If you have any questions or need assistance, please don't hesitate to reach out. Let's collaborate and make a positive impact in the world of computer graphics!
Twitter Handle: @sajjadrahman56
😃 Happy coding!