My first game using Godot Engine!
Developed entirely in one week for #IndieSpainJam23.
Help Doggo escape from the dungeon digging a hole deep enough.
But be careful! The dungeon rooms aren't safe at night, and healing your wounds will take some time.
Try to avoid the dangers you encounter, and make sure Doggo sleeps each day with a full belly and a cozy campfire.
Fully functional with both keyboard and controller.
The game is available for free on itch.io for the following platforms:
*Not signed
- Add spikes to enemies
- Add retry button on congratulations screen to go back to the main manu
- Add Exit button to downloadable version
- Add credits page
- Add Android version
- Adjust hole collider area to match the visuals
- Fix Main menu animation so they play when you first open the game
- Music: Interstellar Music Pack by DavidKBD
- SFX: OpenGameArt by phoenix1291
- Sprites: Canari Pack 8bit TopDown by Johan Vinet and several tilesets by Kenney
- Font: VT323 by Peter Hull
To get started contributing, make sure to read the Contributing Guide before making a issue or a pull request. Also you can check the Code of Conduct Guides.
Special thanks to Jynus and Endorth4 for answering all my questions about Godot while I was learning it. It wouldn't have been possible without you <3.
The source code for the site is licensed under the MIT license, which you can find in the LICENSE file.