Skip to content

This implementation demonstrates a 2D cellular automaton, specifically the "Game of Life," visualized using the HTML5 <canvas> element and JavaScript

License

Notifications You must be signed in to change notification settings

robertoaleman/LifeGrid

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

10 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Author: Roberto Aleman, ventics.com , license: GPL v3

LifeGrid is a 2D cellular automaton that simulates the game of life.

This implementation demonstrates a 2D cellular automaton, specifically the "Game of Life," visualized using the HTML5 <canvas> element and JavaScript. It provides a dynamic, in-browser simulation of this classic computational model.

Example of cellular simulation


Key Features:

  • 2D Grid Simulation:
    • The core of this version is a 2D grid where each cell can be in one of two states: alive or dead.
    • The evolution of these cells follows the rules of the "Game of Life," determining the next state of each cell based on its neighbors.
  • Dynamic Canvas Rendering:
    • Instead of generating static images, this version uses the <canvas> element to draw the cells directly onto the web page.
    • This allows for a smooth, real-time visualization of the automaton's evolution, without requiring page reloads.
  • JavaScript Implementation:
    • The logic of the cellular automaton, including the rules and the rendering, is implemented in JavaScript.
    • This makes it compatible with modern web browsers, enabling users to run the simulation directly in their browser.
  • Performance Optimization:
    • The use of requestAnimationFrame() ensures efficient animation, updating the canvas at a rate that is optimized for the browser's refresh rate.
    • The use of clearRect, only redraws the elements that have changed.
  • Educational Tool:
    • This version serves as an interactive educational tool for understanding cellular automata and the "Game of Life."
    • It allows users to observe how simple rules can lead to complex and emergent patterns.
Technical Details:
  • The <canvas> element provides a pixel-based drawing surface, allowing for precise control over the visual representation of the cells.
  • Javascript is used to manipulate the states of the cells, and to draw the cells into the canvas element.
  • The game of life rules, are implemented, in the javascript code.
In essence, this version provides a clear and interactive way to explore the behavior of a 2D cellular automaton, demonstrating the principles of emergent behavior and dynamic systems within a web browser environment.

About

This implementation demonstrates a 2D cellular automaton, specifically the "Game of Life," visualized using the HTML5 <canvas> element and JavaScript

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published