The client is being build using LiteNetLib. For WebGL, a modified version of SimpleWebTransport is used.
Supports Windows, Mac, iOS, Android and WebGL.
Also, hybSServer repo can be found here
- Server key to avoid unauthorized clients
- Game keys to avoid unauthorized clients
- Theoretically, Unlimited Games and unlimited rooms in one server instance
- Both Reliable and UnReliable Events
- Room supports various parameters like game version, password, public/private mode and lock/unlock.
- Reconnect and rejoin room feature.
- Partially Authoritative MMO or Battle Royale logic can be implemented
The Game "Hurl with Friends" was made using this library in 4 days for WeeklyGameJam 164