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Better support for BGRA in D3D
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Make sure to check for BGRA before assuming we can do typed UAV loads. Also handle BGRA_TYPELESS.

Diffs=
c88898459 Better support for BGRA in D3D (#8022)
930b61bc7 Revert test run on changes to master
bf121f507 Bye bye rive_common (#8007)

Co-authored-by: rivessamr <[email protected]>
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csmartdalton and rivessamr committed Aug 30, 2024
1 parent a0d37e0 commit 887e77a
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2 changes: 1 addition & 1 deletion .github/workflows/submodule_check.yaml
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# lets check it when we push to master (we've just done something in android, its a good time to see about this)
push:
branches:
- main
- master

schedule:
# 8am UTC every day
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2 changes: 1 addition & 1 deletion .rive_head
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bdd2e9bfdccb09db3cfea5aca30d926053fc1491
c8889845926d385f0649271fe6e2c37d6461c052
2 changes: 1 addition & 1 deletion wasm/submodules/rive-runtime

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