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add bindable properties for state machines
This PR sets the fundamental pieces for PRs that will be coming afterward to support data binding state machines. The most important parts are: - bindable properties that will be used as binding points for conditions, listeners, and blend animations - data bind objects don't extend from Component anymore to decouple them from artboards - because of that, now data bind objects are written in the context of their bound object so there is a unified way for setting data bind targets The rest is the usual boilerplate code from core objects and some inheritance changes Diffs= b5f342002 add bindable properties for state machines (#7640)
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