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This patch allows Rive shaders to compile under the conditions of UE4's DirectX 11 config by: * Disabling some unsupported D3D features when the device feature level is below 11_1 * Changing min16int/min16uint to int/uint, as these types aren't supported * Adding explicit rounding from float to half values, as this causes warnings which are treated as errors Authored-by: Elliot Colp <[email protected]> Diffs=
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