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Fixed namespace oopsie
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rithik-b committed Mar 18, 2022
1 parent 515b108 commit ae661cf
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Showing 27 changed files with 33 additions and 27 deletions.
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using UnityEngine.UI;
using BeatSaberPlaylistsLib.Types;
using System.Runtime.CompilerServices;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using HMUI;
using PlaylistManager.Configuration;
using SiraUtil.Affinity;
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using HarmonyLib;
using PlaylistManager.Configuration;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;

/*
* This patch removes the download icon for empty beatmaplevelcollections
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using System.Linq;
using System.Collections.Generic;
using HarmonyLib;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;

namespace PlaylistManager.HarmonyPatches
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2 changes: 1 addition & 1 deletion PlaylistManager/Installers/PlaylistManagerGameInstaller.cs
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using PlaylistManager.Configuration;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using Zenject;

namespace PlaylistManager.Installers
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2 changes: 1 addition & 1 deletion PlaylistManager/Managers/PlaylistDataManager.cs
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using PlaylistManager.HarmonyPatches;
using PlaylistManager.Interfaces;
using PlaylistManager.UI;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Collections.Generic;
using Zenject;
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3 changes: 2 additions & 1 deletion PlaylistManager/Managers/PlaylistUIManager.cs
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using Zenject;
using PlaylistManager.Interfaces;
using PlaylistManager.Configuration;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using PlaylistManager.HarmonyPatches;
using System.Linq;
using PlaylistManager.Downloaders;
using PlaylistManager.UI;

namespace PlaylistManager.Managers
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2 changes: 1 addition & 1 deletion PlaylistManager/UI/AllPacksRefresher.cs
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using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System.Linq;

namespace PlaylistManager.UI
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2 changes: 1 addition & 1 deletion PlaylistManager/UI/CoverImageUpdater.cs
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using BeatSaberPlaylistsLib.Types;
using IPA.Utilities;
using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;

namespace PlaylistManager.UI
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2 changes: 1 addition & 1 deletion PlaylistManager/UI/DifficultyHighlighter.cs
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using HMUI;
using PlaylistManager.HarmonyPatches;
using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
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2 changes: 1 addition & 1 deletion PlaylistManager/UI/RefreshButtonUI.cs
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using BeatSaberMarkupLanguage;
using BeatSaberMarkupLanguage.MenuButtons;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using SongCore;
using SongCore.UI;
using System;
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using System.Reflection;
using System.Linq;
using HMUI;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using UnityEngine;
using PlaylistManager.Configuration;
using BeatSaberPlaylistsLib.Types;
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using HMUI;
using PlaylistManager.HarmonyPatches;
using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Collections.Generic;
using System.ComponentModel;
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using BeatSaberMarkupLanguage.Parser;
using HMUI;
using PlaylistManager.Types;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Collections.Generic;
using System.IO;
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using BeatSaberPlaylistsLib.Types;
using UnityEngine;
using System.ComponentModel;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using PlaylistManager.Configuration;

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using PlaylistManager.Configuration;
using PlaylistManager.Interfaces;
using PlaylistManager.Types;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using SiraUtil.Web;
using System;
using System.Collections.Generic;
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using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using PlaylistManager.Downloaders;
using UnityEngine;
using Zenject;
using Accessors = PlaylistManager.Downloaders.Accessors;
using Accessors = PlaylistManager.Utilities.Accessors;

namespace PlaylistManager.UI
{
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using BeatSaberPlaylistsLib.Types;
using HMUI;
using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.ComponentModel;
using System.IO;
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using BeatSaberMarkupLanguage.Components;
using HMUI;
using PlaylistManager.HarmonyPatches;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Reflection;
using PlaylistManager.Downloaders;
using UnityEngine;
using UnityEngine.SceneManagement;
using Zenject;
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using BeatSaberMarkupLanguage.Components;
using HMUI;
using PlaylistManager.Interfaces;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.ComponentModel;
using System.Reflection;
using PlaylistManager.Downloaders;
using Tweening;
using UnityEngine;
using Zenject;
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using HMUI;
using PlaylistManager.HarmonyPatches;
using PlaylistManager.Types;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.Reflection;
using UnityEngine;
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using BeatSaberMarkupLanguage.Parser;
using HMUI;
using PlaylistManager.Types;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using System;
using System.ComponentModel;
using System.Reflection;
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2 changes: 1 addition & 1 deletion PlaylistManager/Utilities/Accessors.cs
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using UnityEngine;
using UnityEngine.UI;

namespace PlaylistManager.Downloaders
namespace PlaylistManager.Utilities
{
internal class Accessors
{
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3 changes: 2 additions & 1 deletion PlaylistManager/Utilities/DownloadPauser.cs
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using System;
using PlaylistManager.Downloaders;
using Zenject;

namespace PlaylistManager.Downloaders
namespace PlaylistManager.Utilities
{
internal class DownloadPauser : IInitializable, IDisposable
{
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2 changes: 1 addition & 1 deletion PlaylistManager/Utilities/Events.cs
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using System;

namespace PlaylistManager.Downloaders
namespace PlaylistManager.Utilities
{
public class Events
{
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1 change: 1 addition & 0 deletions PlaylistManager/Utilities/PlaylistDownloader.cs
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using System;
using PlaylistManager.Downloaders;
using PlaylistManager.Utilities;
using PlaylistManager.Types;

namespace PlaylistManager.Utilities
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2 changes: 1 addition & 1 deletion PlaylistManager/Utilities/PlaylistLibUtils.cs
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using PlaylistManager.Configuration;
using UnityEngine;

namespace PlaylistManager.Downloaders
namespace PlaylistManager.Utilities
{
public class PlaylistLibUtils
{
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2 changes: 1 addition & 1 deletion PlaylistManager/manifest.json
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"id": "PlaylistManager",
"name": "PlaylistManager",
"author": "PixelBoom",
"version": "1.6.3",
"version": "1.6.4",
"description": [
"#![PlaylistManager.Description.md]",
"Load, Create, Edit, Organize Playlists and Download their Songs in Beat Saber."
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2 changes: 1 addition & 1 deletion README.md
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- Sync some playlists with the internet (example map pools)

## Download
Download the latest version of the mod (v1.6.3) [here](https://github.com/rithik-b/PlaylistManager/releases/tag/1.6.3 "here").
Download the latest version of the mod (v1.6.4) [here](https://github.com/rithik-b/PlaylistManager/releases/tag/1.6.4 "here").
To install, move the dll to your Plugins folder.

**SongCore**, **BeatSaverSharp**, **BeatSaberMarkupLanguage (BSML)**, **SiraUtil** and **BeatSaberPlaylistsLib** are required for this mod, so please download the latest version from ModAssistant.
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