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The original implementation was made by Rein, I just made the integration into R2API.
This API aim to fix multiples problems :
to properly network and synchronize buffs across a multiplayer game
There is another kind of network message that can be used in this API : Request
It's basically a message that is associated with an answer to it.
The target will reply back to the caller as soon as it receive the message.
It's made using generics so it provides type safety while writing the code.