The aim of the research was to develop study algorithms for pursuers in a zero sum Pursuit Evasion Game, especially focussing on Voronoi Tessallation based algorithm and develop a similar algorithm with lesser computation. This repository contains the simulations for the Voronoi and the new algorithm developed using Pygame
The red player in the simulations is the evader and the blue are the pursuers. We used a Virtual Potential Field for the evader motion.
A video showing the success of Voronoi algorithm in capturing the evader:
Video for Voronoi 1
Our algorithm uses the geometric shape of the polygon formed by all players in the game, and their properties (Perimeter, Excenter, Area, etc)
Videos showing the success of the new Geometric algorithm in capturing the evader:
Video for Geometric 1
Video for Geometric 2