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An experimental PR that exposes the whole OpenGL ES 3.0 API to the binding layer. It allows to, eventually, write custom rendering code when using the compatibility renderer, allowing to customize rendering. The feature would only be useful after implementing a compositor on the GLES3 side (if this ever happens). This is a draft made just to see if its possible and what would it take, likely needs to be completed and cleaned up at some point if there is intention to merge it.
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