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realJustinLee committed Mar 16, 2022
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2 changes: 1 addition & 1 deletion LICENSE
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MIT License

Copyright (c) 2021 Justin Lee
Copyright (c) 2022 Justin Lee

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -4,9 +4,9 @@ which provides web side 3D avatar modeling and rendering service,
and users can export the avatars into STL files which can be used for 3D printing.

## Requirements
> - node.js `v16.13.0`
> - node.js `v16.14.0`
> - react.js `17.0.2`
> - three.js `0.129.0`
> - three.js `0.138.3`
## Version
- `1.0.0`
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- [ ] Release this project to a desktop app with electron.

# Made with ❤ by [Justin Lee](https://github.com/realJustinLee)!
™ and © 1997-2021 Justin Lee. All Rights Reserved. [License Agreement](./LICENSE)
™ and © 1997-2022 Justin Lee. All Rights Reserved. [License Agreement](./LICENSE)
12 changes: 6 additions & 6 deletions package.json
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"version": "1.0.0",
"private": true,
"dependencies": {
"@fortawesome/fontawesome-svg-core": "^1.3.0",
"@fortawesome/free-solid-svg-icons": "^6.0.0",
"@fortawesome/fontawesome-svg-core": "^6.1.0",
"@fortawesome/free-solid-svg-icons": "^6.1.0",
"@fortawesome/react-fontawesome": "^0.1.17",
"@testing-library/jest-dom": "^5.16.2",
"@testing-library/react": "^12.1.3",
"@testing-library/react": "^12.1.4",
"@testing-library/user-event": "^13.5.0",
"axios": "^0.26.0",
"axios": "^0.26.1",
"github-fork-ribbon-css": "^0.2.3",
"react": "^17.0.2",
"react-contenteditable": "^3.3.6",
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"react-numeric-input": "^2.2.3",
"react-scripts": "^5.0.0",
"react-typed": "^1.2.0",
"three": "^0.138.0",
"typescript": "^4.5.5",
"three": "^0.138.3",
"typescript": "^4.6.2",
"web-vitals": "^2.1.4"
},
"scripts": {
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2 changes: 1 addition & 1 deletion src/components/webgl/MainStage.js
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Expand Up @@ -275,7 +275,7 @@ class MainStage {
];

let reflectionCube = new THREE.CubeTextureLoader().load(urls);
reflectionCube.format = THREE.RGBFormat;
reflectionCube.format = THREE.RGBAFormat;
reflectionCube.mapping = THREE.CubeRefractionMapping;
this.scene.background = reflectionCube;
}
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