Add example that shows off LoadRandomSequence #3846
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This example shows off what can be done with the LoadRandomSequence function. The program generates a random sequence of colored rectangles. You can add a rectangle and regenerate by pressing the UP key, remove a rectangle and regenerate with the DOWN key, and to shuffle the rectangles with the SPACE key.
I had a need to do some simple shuffling in a game I was making and was surprised there was no example already. It also made me think of a possible addition to raylib, that would be some sort of shuffle function. Shuffling is something lots of games use and would be beneficial to the library. It would look something a lot like this:
RLAPI void ShuffleRandomSequence(int *sequence, unsigned int count);
. It would already be beneficial to this example because every time I would want to shuffle I would need to call another LoadRandomSequence, which allocates more memory than it needs to.