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REVIEWED: DrawLine() to avoid pixel rounding issues #3931
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raysan5 committed Apr 28, 2024
1 parent 915dd95 commit e0027eb
Showing 1 changed file with 6 additions and 4 deletions.
10 changes: 6 additions & 4 deletions src/rshapes.c
Original file line number Diff line number Diff line change
Expand Up @@ -178,8 +178,9 @@ void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color colo
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f((float)startPosX, (float)startPosY);
rlVertex2f((float)endPosX, (float)endPosY);
// WARNING: Adding 0.5f offset to "center" point on selected pixel
rlVertex2f((float)startPosX + 0.5f, (float)startPosY + 0.5f);
rlVertex2f((float)endPosX + 0.5f, (float)endPosY + 0.5f);
rlEnd();
}

Expand All @@ -188,8 +189,9 @@ void DrawLineV(Vector2 startPos, Vector2 endPos, Color color)
{
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex2f(startPos.x, startPos.y);
rlVertex2f(endPos.x, endPos.y);
// WARNING: Adding 0.5f offset to "center" point on selected pixel
rlVertex2f(startPos.x + 0.5f, startPos.y + 0.5f);
rlVertex2f(endPos.x + 0.5f, endPos.y + 0.5f);
rlEnd();
}

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1 comment on commit e0027eb

@igadmg
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@igadmg igadmg commented on e0027eb Apr 29, 2024

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I think DrawTriangleStrip should also bi fixed same way.

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