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Merge pull request #63 from lqd/patch-1
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Fix "prospects" typo in portable shader post
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raphlinus authored Nov 18, 2021
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Expand Up @@ -48,7 +48,7 @@ Maintaining source in WGSL and translating to other shader languages would be vi

It's worth noting that the Vulkan memory model faced a similar choice when they were defining the semantics of atomics for Vulkan, and came to a different decision than WGSL. As is clear from [their blog post,][Atomic Operations vs Atomic Objects] they recognize the importance of working with existing shaders and shader languages, even if it isn't as aesthetically pleasing as a strictly typed approach.

While I've been disappointed to run into these problems, I remain optimistic about the propsects for WebGPU to run real compute loads. I just think it'll take a while to get there. In the meantime, I will continue to track progress and help where I can with things like test cases and spec clarifications.
While I've been disappointed to run into these problems, I remain optimistic about the prospects for WebGPU to run real compute loads. I just think it'll take a while to get there. In the meantime, I will continue to track progress and help where I can with things like test cases and spec clarifications.

## GPU bugs

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