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StripeMenuBar
StripeMenuBar is an easy to implement solution that allows you to build drop down menus in your Scene2D.UI layouts.
A StripeMenuBarStyle is necessary to build a menu. This controls the appearance of the bar and associated menus.
StripeMenuBarStyle style = new StripeMenuBarStyle();
itemFont
is a required field.
style.itemFont = skin.getFont("somefont");
The rest of the fields are optional, but you will likely want to utilize all of them if you want a discernable menu.
menuBar
is a drawable for the bar that goes across the top of the stage.
subMenuBackground
is a drawable for the background of each pop up menu.
itemUp
is a drawable for the background of each clickable menu item. This is the normal, unclicked state of the item.
itemOver
is a drawable for the background of each clickable menu item. This is the hover state when the mouse is over the item.
itemDown
is a drawable for the background of each clickable menu item. This is the pressed state when the user clicks the item.
itemOpen
is a drawable for the background of each clickable menu item. This is the open state when the item is selected.
itemDisabled
is a drawable for the background of each clickable menu item. This is the disabled state when the item is disabled.
menuUp
is a drawable for the background of each clickable top level menu. This is the normal, unclicked state of the menu item. If it is not provided, it is defaulted to the itemUp
drawable.
menuOver
is a drawable for the background of each clickable top level menu. This is the hover state when the mouse is over the menu item. If it is not provided, it is defaulted to the itemOver
drawable.
menuDown
is a drawable for the background of each clickable top level menu. This is the pressed state when the user clicks the menu item. If it is not provided, it is defaulted to the itemDown
drawable.
menuOpen
is a drawable for the background of each clickable top level menu. This is the open state when the menuu item is selected. If it is not provided, it is defaulted to the itemOpen
drawable.
menuDisabled
is a drawable for the background of each clickable top level menu. This is the disabled state when the menu item is disabled.
submenuUp
is a drawable for the background of each clickable submenu. This is the normal, unclicked state of the submenu item. If it is not provided, it is defaulted to the itemUp
drawable.
submenuOver
is a drawable for the background of each clickable top level submenu. This is the hover state when the mouse is over the submenu item. If it is not provided, it is defaulted to the itemOver
drawable.
submenuDown
is a drawable for the background of each clickable top level submenu. This is the pressed state when the user clicks the submenu item. If it is not provided, it is defaulted to the itemDown
drawable.
submenuOpen
is a drawable for the background of each clickable top level submenu. This is the open state when the submenu item is selected. If it is not provided, it is defaulted to the itemOpen
drawable.
submenuDisabled
is a drawable for the background of each clickable top level submenu. This is the disabled state when the submenu item is disabled.
Create a StripeMenuBar by passing in the style you created or the Skin that you added style to.
StripeMenuBar menuBar = new StripeMenuBar(stage, style);
Make sure to add it to your layout. Typically the menu bar is positioned at the top of the screen.
Table root = new Table();
root.setFillParent(true);
stage.addActor(root);
root.top();
root.add(menuBar).growX();
You can design your menu elements using the Builder
Features
• PopTable
• RangeSlider
• ResizeWidget
• ViewportWidget
• FreeType Skin Loader
• Scene Composer Stage Builder