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raidboss: clarify bubble on Aloalo Spring Crystals 1/6 #6017

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Dec 15, 2023
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32 changes: 19 additions & 13 deletions ui/raidboss/data/06-ew/dungeon/another_aloalo_island-savage.ts
Original file line number Diff line number Diff line change
Expand Up @@ -315,18 +315,16 @@ const triggerSet: TriggerSet<Data> = {
en: `These directions assume that you always pick a square in the same
quadrant as the crystal specified.
For brevity, "next to" always means horizontal east/west of something.
The number in parentheses is the limit cut wind you should be on.
See trigger source for diagrams in comments.`,
de: `Diese Anweisungen gehen davon aus, dass Sie immer ein Quadrat im gleichen
Quadranten wie der angegebene Kristall liegt.
Der Einfachheit halber bedeutet "neben" immer horizontal östlich/westlich von etwas.
Die Zahl in Klammern ist der Grenzwert für den Wind-Rückstoß, auf dem Sie sich befinden sollten.
Siehe Triggerquelle für Diagramme in den Kommentaren.`,
},
type: 'StartsUsing',
netRegex: { id: ['8AB8', '8AB4'], source: 'Ketuduke' },
condition: (data) => data.ketuHydroBuffCount === 1 || data.ketuHydroBuffCount === 6,
durationSeconds: 8,
durationSeconds: 10,
alertText: (data, matches, output) => {
if (data.ketuBuff === undefined)
return;
Expand Down Expand Up @@ -369,6 +367,14 @@ const triggerSet: TriggerSet<Data> = {
// and one with two columns that have an H and a V in that same column ("columns").
// Wind doesn't matter, as "1" will always be on the horizontal crystals.
// These can be flipped somewhat, but the solution is always the same.
// Horizontal crystals are always in lc1 wind, and vertical crystals are always
// in lc2 wind. Players with bubbles always go either (1) adjacent to a horizontal
// crystal OR (2) diagonal of a vertical crystal. Either one works, but it
// depends on how you split your priorities / wind which one you'd take.
//
// Legend: V = vertical crystal, H = horizontal crystal
// 1 = limit cut wind 1, 2 = limit cut wind 2
// f = fetters, b = bubble (if placed in lc1)
//
// STACK FETTERS COLUMNS (kitty to horizontal)
// 2 2
Expand Down Expand Up @@ -449,24 +455,24 @@ const triggerSet: TriggerSet<Data> = {
de: 'Sammeln',
},
bubbleAnything: {
en: 'Next to Horizontal (1)',
de: 'Neben Horizontal (1)',
en: 'Diagonal of Vertical / Next to Horizontal ',
de: 'Diagonale der Vertikalen / Neben Horizontal',
},
fettersSpreadSplit: {
en: 'Diagonal of Vertical (2)',
de: 'Diagonale der Vertikalen (2)',
en: 'Diagonal of Vertical',
de: 'Diagonale der Vertikalen',
},
fettersSpreadColumn: {
en: 'Next to Vertical (2)',
de: 'Neben Vertikal (2)',
en: 'Next to Vertical',
de: 'Neben Vertikal',
},
fettersStackSplit: {
en: 'On Horizontal (1)',
de: 'Auf Horizontal (1)',
en: 'On Horizontal',
de: 'Auf Horizontal',
},
fettersStackColumn: {
en: 'Diagonal of Horizontal (1)',
de: 'Diagonale der Horizontalen (1)',
en: 'Diagonal of Horizontal',
de: 'Diagonale der Horizontalen',
},
},
},
Expand Down
32 changes: 19 additions & 13 deletions ui/raidboss/data/06-ew/dungeon/another_aloalo_island.ts
Original file line number Diff line number Diff line change
Expand Up @@ -310,18 +310,16 @@ const triggerSet: TriggerSet<Data> = {
en: `These directions assume that you always pick a square in the same
quadrant as the crystal specified.
For brevity, "next to" always means horizontal east/west of something.
The number in parentheses is the limit cut wind you should be on.
See trigger source for diagrams in comments.`,
de: `Diese Anweisungen gehen davon aus, dass Sie immer ein Quadrat im gleichen
Quadranten wie der angegebene Kristall liegt.
Der Einfachheit halber bedeutet "neben" immer horizontal östlich/westlich von etwas.
Die Zahl in Klammern ist der Grenzwert für den Wind-Rückstoß, auf dem Sie sich befinden sollten.
Siehe Triggerquelle für Diagramme in den Kommentaren.`,
},
type: 'StartsUsing',
netRegex: { id: ['8AB8', '8AB4'], source: 'Ketuduke' },
condition: (data) => data.ketuHydroBuffCount === 1 || data.ketuHydroBuffCount === 6,
durationSeconds: 8,
durationSeconds: 10,
alertText: (data, matches, output) => {
if (data.ketuBuff === undefined)
return;
Expand Down Expand Up @@ -364,6 +362,14 @@ const triggerSet: TriggerSet<Data> = {
// and one with two columns that have an H and a V in that same column ("columns").
// Wind doesn't matter, as "1" will always be on the horizontal crystals.
// These can be flipped somewhat, but the solution is always the same.
// Horizontal crystals are always in lc1 wind, and vertical crystals are always
// in lc2 wind. Players with bubbles always go either (1) adjacent to a horizontal
// crystal OR (2) diagonal of a vertical crystal. Either one works, but it
// depends on how you split your priorities / wind which one you'd take.
//
// Legend: V = vertical crystal, H = horizontal crystal
// 1 = limit cut wind 1, 2 = limit cut wind 2
// f = fetters, b = bubble (if placed in lc1)
//
// STACK FETTERS COLUMNS (kitty to horizontal)
// 2 2
Expand Down Expand Up @@ -444,24 +450,24 @@ const triggerSet: TriggerSet<Data> = {
de: 'Sammeln',
},
bubbleAnything: {
en: 'Next to Horizontal (1)',
de: 'Neben Horizontal (1)',
en: 'Diagonal of Vertical / Next to Horizontal ',
de: 'Diagonale der Vertikalen / Neben Horizontal',
},
fettersSpreadSplit: {
en: 'Diagonal of Vertical (2)',
de: 'Diagonale der Vertikalen (2)',
en: 'Diagonal of Vertical',
de: 'Diagonale der Vertikalen',
},
fettersSpreadColumn: {
en: 'Next to Vertical (2)',
de: 'Neben Vertikal (2)',
en: 'Next to Vertical',
de: 'Neben Vertikal',
},
fettersStackSplit: {
en: 'On Horizontal (1)',
de: 'Auf Horizontal (1)',
en: 'On Horizontal',
de: 'Auf Horizontal',
},
fettersStackColumn: {
en: 'Diagonal of Horizontal (1)',
de: 'Diagonale der Horizontalen (1)',
en: 'Diagonal of Horizontal',
de: 'Diagonale der Horizontalen',
},
},
},
Expand Down