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triggers build: raidboss: clarify bubble on Aloalo Spring Crystals 1/6 (
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#6017)

Depending on your strategy, you may have bubbles go to 1 or 2 which may
change where people go. Regardless, bubbles always are in a static
location relative to crystals so list both.

Also, the limit cut number to go to is just noise so remove it. 5297dc6
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github-actions committed Dec 15, 2023
1 parent e1c09aa commit ba6954d
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Showing 2 changed files with 38 additions and 26 deletions.
32 changes: 19 additions & 13 deletions 06-ew/dungeon/another_aloalo_island-savage.js
Original file line number Diff line number Diff line change
Expand Up @@ -264,18 +264,16 @@ Options.Triggers.push({
en: `These directions assume that you always pick a square in the same
quadrant as the crystal specified.
For brevity, "next to" always means horizontal east/west of something.
The number in parentheses is the limit cut wind you should be on.
See trigger source for diagrams in comments.`,
de: `Diese Anweisungen gehen davon aus, dass Sie immer ein Quadrat im gleichen
Quadranten wie der angegebene Kristall liegt.
Der Einfachheit halber bedeutet "neben" immer horizontal östlich/westlich von etwas.
Die Zahl in Klammern ist der Grenzwert für den Wind-Rückstoß, auf dem Sie sich befinden sollten.
Siehe Triggerquelle für Diagramme in den Kommentaren.`,
},
type: 'StartsUsing',
netRegex: { id: ['8AB8', '8AB4'], source: 'Ketuduke' },
condition: (data) => data.ketuHydroBuffCount === 1 || data.ketuHydroBuffCount === 6,
durationSeconds: 8,
durationSeconds: 10,
alertText: (data, matches, output) => {
if (data.ketuBuff === undefined)
return;
Expand Down Expand Up @@ -314,6 +312,14 @@ Options.Triggers.push({
// and one with two columns that have an H and a V in that same column ("columns").
// Wind doesn't matter, as "1" will always be on the horizontal crystals.
// These can be flipped somewhat, but the solution is always the same.
// Horizontal crystals are always in lc1 wind, and vertical crystals are always
// in lc2 wind. Players with bubbles always go either (1) adjacent to a horizontal
// crystal OR (2) diagonal of a vertical crystal. Either one works, but it
// depends on how you split your priorities / wind which one you'd take.
//
// Legend: V = vertical crystal, H = horizontal crystal
// 1 = limit cut wind 1, 2 = limit cut wind 2
// f = fetters, b = bubble (if placed in lc1)
//
// STACK FETTERS COLUMNS (kitty to horizontal)
// 2 2
Expand Down Expand Up @@ -392,24 +398,24 @@ Options.Triggers.push({
de: 'Sammeln',
},
bubbleAnything: {
en: 'Next to Horizontal (1)',
de: 'Neben Horizontal (1)',
en: 'Diagonal of Vertical / Next to Horizontal ',
de: 'Diagonale der Vertikalen / Neben Horizontal',
},
fettersSpreadSplit: {
en: 'Diagonal of Vertical (2)',
de: 'Diagonale der Vertikalen (2)',
en: 'Diagonal of Vertical',
de: 'Diagonale der Vertikalen',
},
fettersSpreadColumn: {
en: 'Next to Vertical (2)',
de: 'Neben Vertikal (2)',
en: 'Next to Vertical',
de: 'Neben Vertikal',
},
fettersStackSplit: {
en: 'On Horizontal (1)',
de: 'Auf Horizontal (1)',
en: 'On Horizontal',
de: 'Auf Horizontal',
},
fettersStackColumn: {
en: 'Diagonal of Horizontal (1)',
de: 'Diagonale der Horizontalen (1)',
en: 'Diagonal of Horizontal',
de: 'Diagonale der Horizontalen',
},
},
},
Expand Down
32 changes: 19 additions & 13 deletions 06-ew/dungeon/another_aloalo_island.js
Original file line number Diff line number Diff line change
Expand Up @@ -260,18 +260,16 @@ Options.Triggers.push({
en: `These directions assume that you always pick a square in the same
quadrant as the crystal specified.
For brevity, "next to" always means horizontal east/west of something.
The number in parentheses is the limit cut wind you should be on.
See trigger source for diagrams in comments.`,
de: `Diese Anweisungen gehen davon aus, dass Sie immer ein Quadrat im gleichen
Quadranten wie der angegebene Kristall liegt.
Der Einfachheit halber bedeutet "neben" immer horizontal östlich/westlich von etwas.
Die Zahl in Klammern ist der Grenzwert für den Wind-Rückstoß, auf dem Sie sich befinden sollten.
Siehe Triggerquelle für Diagramme in den Kommentaren.`,
},
type: 'StartsUsing',
netRegex: { id: ['8AB8', '8AB4'], source: 'Ketuduke' },
condition: (data) => data.ketuHydroBuffCount === 1 || data.ketuHydroBuffCount === 6,
durationSeconds: 8,
durationSeconds: 10,
alertText: (data, matches, output) => {
if (data.ketuBuff === undefined)
return;
Expand Down Expand Up @@ -310,6 +308,14 @@ Options.Triggers.push({
// and one with two columns that have an H and a V in that same column ("columns").
// Wind doesn't matter, as "1" will always be on the horizontal crystals.
// These can be flipped somewhat, but the solution is always the same.
// Horizontal crystals are always in lc1 wind, and vertical crystals are always
// in lc2 wind. Players with bubbles always go either (1) adjacent to a horizontal
// crystal OR (2) diagonal of a vertical crystal. Either one works, but it
// depends on how you split your priorities / wind which one you'd take.
//
// Legend: V = vertical crystal, H = horizontal crystal
// 1 = limit cut wind 1, 2 = limit cut wind 2
// f = fetters, b = bubble (if placed in lc1)
//
// STACK FETTERS COLUMNS (kitty to horizontal)
// 2 2
Expand Down Expand Up @@ -388,24 +394,24 @@ Options.Triggers.push({
de: 'Sammeln',
},
bubbleAnything: {
en: 'Next to Horizontal (1)',
de: 'Neben Horizontal (1)',
en: 'Diagonal of Vertical / Next to Horizontal ',
de: 'Diagonale der Vertikalen / Neben Horizontal',
},
fettersSpreadSplit: {
en: 'Diagonal of Vertical (2)',
de: 'Diagonale der Vertikalen (2)',
en: 'Diagonal of Vertical',
de: 'Diagonale der Vertikalen',
},
fettersSpreadColumn: {
en: 'Next to Vertical (2)',
de: 'Neben Vertikal (2)',
en: 'Next to Vertical',
de: 'Neben Vertikal',
},
fettersStackSplit: {
en: 'On Horizontal (1)',
de: 'Auf Horizontal (1)',
en: 'On Horizontal',
de: 'Auf Horizontal',
},
fettersStackColumn: {
en: 'Diagonal of Horizontal (1)',
de: 'Diagonale der Horizontalen (1)',
en: 'Diagonal of Horizontal',
de: 'Diagonale der Horizontalen',
},
},
},
Expand Down

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