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add 'include keyboard_features.mk' into build_keyboard.mk #8422

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19 changes: 19 additions & 0 deletions build_keyboard.mk
Original file line number Diff line number Diff line change
Expand Up @@ -115,6 +115,7 @@ KEYMAP_OUTPUT := $(BUILD_DIR)/obj_$(TARGET)
# Check for keymap.json first, so we can regenerate keymap.c
include build_json.mk

# Pull in keymap level rules.mk
ifeq ("$(wildcard $(KEYMAP_PATH))", "")
# Look through the possible keymap folders until we find a matching keymap.c
ifneq ("$(wildcard $(MAIN_KEYMAP_PATH_5)/keymap.c)","")
Expand Down Expand Up @@ -322,6 +323,7 @@ ifeq ("$(USER_NAME)","")
endif
USER_PATH := users/$(USER_NAME)

# Pull in user level rules.mk
-include $(USER_PATH)/rules.mk
ifneq ("$(wildcard $(USER_PATH)/config.h)","")
CONFIG_H += $(USER_PATH)/config.h
Expand All @@ -333,6 +335,23 @@ endif
# Disable features that a keyboard doesn't support
-include disable_features.mk

# Pull in post_rules.mk files from all our subfolders
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/post_rules.mk)","")
include $(KEYBOARD_PATH_1)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/post_rules.mk)","")
include $(KEYBOARD_PATH_2)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/post_rules.mk)","")
include $(KEYBOARD_PATH_3)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/post_rules.mk)","")
include $(KEYBOARD_PATH_4)/post_rules.mk
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/post_rules.mk)","")
include $(KEYBOARD_PATH_5)/post_rules.mk
endif

ifneq ("$(wildcard $(KEYMAP_PATH)/config.h)","")
CONFIG_H += $(KEYMAP_PATH)/config.h
endif
Expand Down
28 changes: 28 additions & 0 deletions docs/hardware_keyboard_guidelines.md
Original file line number Diff line number Diff line change
Expand Up @@ -144,10 +144,38 @@ The `rules.mk` file can also be placed in a sub-folder, and its reading order is
* `keyboards/top_folder/sub_1/sub_2/sub_3/sub_4/rules.mk`
* `keyboards/top_folder/keymaps/a_keymap/rules.mk`
* `users/a_user_folder/rules.mk`
* `keyboards/top_folder/sub_1/sub_2/sub_3/sub_4/post_rules.mk`
* `keyboards/top_folder/sub_1/sub_2/sub_3/post_rules.mk`
* `keyboards/top_folder/sub_1/sub_2/post_rules.mk`
* `keyboards/top_folder/sub_1/post_rules.mk`
* `keyboards/top_folder/post_rules.mk`
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* `common_features.mk`

Many of the settings written in the `rules.mk` file are interpreted by `common_features.mk`, which sets the necessary source files and compiler options.

The `post_rules.mk` file can interpret `features` of a keyboard-level before `common_features.mk`. For example, when your designed keyboard has the option to implement backlighting or underglow using rgblight.c, writing the following in the `post_rules.mk` makes it easier for the user to configure the `rules.mk`.

* `keyboards/top_folder/keymaps/a_keymap/rules.mk`
```makefile
# Please set the following according to the selection of the hardware implementation option.
RGBLED_OPTION_TYPE = backlight ## none, backlight or underglow
```
* `keyboards/top_folder/post_rules.mk`
```makefile
ifeq ($(filter $(strip $(RGBLED_OPTION_TYPE))x, nonex backlightx underglowx x),)
$(error unknown RGBLED_OPTION_TYPE value "$(RGBLED_OPTION_TYPE)")
endif

ifeq ($(strip $(RGBLED_OPTION_TYPE)),backlight)
RGBLIGHT_ENABLE = yes
OPT_DEFS += -DRGBLED_NUM=30
endif
ifeq ($(strip $(RGBLED_OPTION_TYPE)),underglow)
RGBLIGHT_ENABLE = yes
OPT_DEFS += -DRGBLED_NUM=6
endif
```

?> See `build_keyboard.mk` and `common_features.mk` for more details.

### `<keyboard_name.c>`
Expand Down