Skip to content

Commit

Permalink
Helix/pico move to split_common (#16418)
Browse files Browse the repository at this point in the history
  • Loading branch information
mtei authored Feb 21, 2022
1 parent f30f963 commit c204c73
Show file tree
Hide file tree
Showing 18 changed files with 165 additions and 913 deletions.
10 changes: 2 additions & 8 deletions keyboards/helix/pico/config.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
/*
Copyright 2012 Jun Wako <[email protected]>
Copyright 2015 Jack Humbert
Copyright 2018 MakotoKurauchi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
Expand Down Expand Up @@ -42,12 +43,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// #define MASTER_RIGHT
// #define EE_HANDS

// Helix keyboard OLED support
// see ./rules.mk: OLED_ENABLE=yes or no
#ifdef OLED_ENABLE
#define SSD1306OLED
#endif

/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 8
Expand Down Expand Up @@ -114,8 +109,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.

#if defined(RGBLIGHT_ENABLE) && !defined(IOS_DEVICE_ENABLE)
// USB_MAX_POWER_CONSUMPTION value for Helix keyboard
// 120 RGBoff, OLEDoff
// 120 OLED
// 120 RGBoff
// 330 RGB 6
// 300 RGB 32
// 310 OLED & RGB 32
Expand Down
35 changes: 15 additions & 20 deletions keyboards/helix/pico/keymaps/biacco/keymap.c
Original file line number Diff line number Diff line change
@@ -1,24 +1,19 @@
/* Copyright 2018 Biacco42
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif

extern keymap_config_t keymap_config;

#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif

extern uint8_t is_master;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
Expand Down
6 changes: 2 additions & 4 deletions keyboards/helix/pico/keymaps/biacco/rules.mk
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,8 @@ AUDIO_ENABLE = yes # Audio output on port B5
LTO_ENABLE = no # if firmware size over limit, try this option

# Helix Spacific Build Options
# you can uncomment and edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
# OLED_ENABLE = no # OLED_ENABLE
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
# you can uncomment and edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
LED_ANIMATIONS = no # LED animations
Expand Down
135 changes: 15 additions & 120 deletions keyboards/helix/pico/keymaps/default/keymap.c
Original file line number Diff line number Diff line change
@@ -1,24 +1,25 @@
/* Copyright 2018 MakotoKurauchi
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
#include "lufa.h"
#include "split_util.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#ifdef SSD1306OLED
#include "ssd1306.h"
#endif


#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif

extern uint8_t is_master;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
Expand Down Expand Up @@ -334,10 +335,6 @@ void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED
iota_gfx_init(!has_usb()); // turns on the display
#endif
}


Expand Down Expand Up @@ -365,105 +362,3 @@ void music_scale_user(void)
}

#endif


//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED

void matrix_scan_user(void) {
iota_gfx_task(); // this is what updates the display continuously
}

void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
memcpy(dest->display, source->display, sizeof(dest->display));
dest->dirty = true;
}
}

//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER (1<<_LOWER)
#define L_RAISE (1<<_RAISE)
#define L_ADJUST (1<<_ADJUST)
#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)

static void render_logo(struct CharacterMatrix *matrix) {

static char logo[]={
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
0};
matrix_write(matrix, logo);
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
}



void render_status(struct CharacterMatrix *matrix) {

// Render to mode icon
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
if(keymap_config.swap_lalt_lgui==false){
matrix_write(matrix, logo[0][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[0][1]);
}else{
matrix_write(matrix, logo[1][0]);
matrix_write_P(matrix, PSTR("\n"));
matrix_write(matrix, logo[1][1]);
}

// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
char buf[40];
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(matrix, PSTR("\nLayer: "));
switch (layer_state) {
case L_BASE:
matrix_write_P(matrix, PSTR("Default"));
break;
case L_RAISE:
matrix_write_P(matrix, PSTR("Raise"));
break;
case L_LOWER:
matrix_write_P(matrix, PSTR("Lower"));
break;
case L_ADJUST:
case L_ADJUST_TRI:
matrix_write_P(matrix, PSTR("Adjust"));
break;
default:
matrix_write(matrix, buf);
}

// Host Keyboard LED Status
char led[40];
snprintf(led, sizeof(led), "\n%s %s %s",
(host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
(host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
matrix_write(matrix, led);
}


void iota_gfx_task_user(void) {
struct CharacterMatrix matrix;

#if DEBUG_TO_SCREEN
if (debug_enable) {
return;
}
#endif

matrix_clear(&matrix);
if(is_master){
render_status(&matrix);
}else{
render_logo(&matrix);
}
matrix_update(&display, &matrix);
}

#endif
6 changes: 2 additions & 4 deletions keyboards/helix/pico/keymaps/default/readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -96,10 +96,8 @@ see `qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk`

```
# Helix Spacific Build Options
# you can uncomment and edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
# OLED_ENABLE = no # OLED_ENABLE
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
# you can uncomment and edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
# LED_ANIMATIONS = yes # LED animations
Expand Down
14 changes: 2 additions & 12 deletions keyboards/helix/pico/keymaps/default/readme_jp.md
Original file line number Diff line number Diff line change
Expand Up @@ -58,16 +58,13 @@

## カスタマイズ

オプションの OLED をつけたり、
RGB バックライトまたは、RGB Underglow をつけた場合は、
`qmk_firmware/keyboards/helix/pico/keymaps/default/rules.mk` の以下の部分を編集して機能を有効化してください。

```
# Helix Spacific Build Options
# you can uncomment and edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
# OLED_ENABLE = no # OLED_ENABLE
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
# you can uncomment and edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
# LED_ANIMATIONS = yes # LED animations
Expand All @@ -89,13 +86,6 @@ rules.mk の下記の部分を編集して no を yes に変更してくださ
LED_UNDERGLOW_ENABLE = yes # LED underglow (Enable WS2812 RGB underlight.)
```

## OLEDを有効にする

rules.mk の下記の部分を編集して no を yes に変更してください。
```
OLED_ENABLE = yes # OLED_ENABLE
```

## iPad/iPhoneサポートを有効にする。

rules.mk の下記の部分を編集して no を yes に変更してください。
Expand Down
6 changes: 2 additions & 4 deletions keyboards/helix/pico/keymaps/default/rules.mk
Original file line number Diff line number Diff line change
Expand Up @@ -3,10 +3,8 @@ AUDIO_ENABLE = yes # Audio output
LTO_ENABLE = no # if firmware size over limit, try this option

# Helix Spacific Build Options
# you can uncomment and edit follows 6 Variables
# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
# OLED_ENABLE = no # OLED_ENABLE
# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
# you can uncomment and edit follows 4 Variables
# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
# LED_ANIMATIONS = yes # LED animations
Expand Down
Loading

0 comments on commit c204c73

Please sign in to comment.