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part of #4 (mainly in preparation for adding Buffers A-C, audio shaders and loading form API eventually)
The common tab (sometimes called renderpass by me due to API key-naming) is essentially a shared "library" of functions and variables across the different buffers (including default/image). Information can be found here
The implementation simply puts it between the combability code and the
shader_code
which might not be correct in all casesSo more stuff to check before this is ready:
test wgsl