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Fixed jab reset detection in combos #125

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merged 3 commits into from
Mar 21, 2023

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Walnut356
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As noted by Lunar Melee, jab resets aren't picked up by the combo/conversion computers. There's also some false-detection around mangifying-glass damage.

Jab reset states added to isDamaged should take care of the former, the latter is finnicky.

An alternative solution that would fix both would be to check the hitstun (or defender hitlag) bitflag. Doing so would require replays of at least version 2.0.0, so I've held off for now in case I think of something with better compatibility.

@vinceau
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vinceau commented Mar 20, 2023

hey mate, thanks for this PR but your build is failing so you probably need to first run yarn run lint --fix to before CI will pass

@vinceau vinceau merged commit 045ca67 into project-slippi:master Mar 21, 2023
@Walnut356 Walnut356 deleted the jab_reset branch August 27, 2023 04:15
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2 participants