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Fix gameplay offset adjustment limits not being enforced #31533
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bdach
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ppy:master
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peppy:fix-gameplay-offset-adjust-limitations
Jan 17, 2025
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Generally the change looks fine, but I've got a bit of a problem with these tests - namely that... they don't fail even before the fix? Checking out a4174a3, I get all passes.
What I believe is happening there is that the test is exercising its assertions via realm data, but the realm writes are async:
osu/osu.Game/Screens/Play/PlayerSettings/BeatmapOffsetControl.cs
Lines 161 to 178 in 471180d
so an
AddUntilStep()
could unluckily false-pass if it manages to sneak in a run before the write actually happens.Checking the actual on-screen drawable too fixes that, for whatever that's worth:
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Right, I tested this but I guess I never had a case where the database was slow enough for this to occur 🙈. Your fix looks good, applying verbatim.