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Basic tl-tapping consideration for stamina #20558
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d84c956
Refactor to move first-object detection to evaluation
vunyunt 09a38fe
Implement mono tl nerf for stamina, disable convert specific nerfs
vunyunt 02092ed
Refactor previous and next colour change into TaikoDifficultyHitObjec…
vunyunt e6093f9
Apply nerfs to HD/FL bonuses with converts
vunyunt a276e40
reintroduce fl bonus to converts
Lawtrohux 4b562f7
decrease finger count
Lawtrohux 6752655
xml, remove speedbonus cap
Lawtrohux c933b62
Correct xmldoc
vunyunt 25976e1
Correct xmldocs
vunyunt 7e578f8
remove idea plugin xml
Lawtrohux 47781a8
Fix code inspect issues and SR test cases
vunyunt 16413fc
Merge branch 'stamina-available-fingers' of https://github.com/vunyun…
vunyunt 122064d
Minor refactoring to reduce amount of looping
vunyunt 707b9ea
Remove unnecessary null-forgiving
smoogipoo 4342521
Merge branch 'master' into stamina-available-fingers
smoogipoo 720d6b5
Merge branch 'master' into stamina-available-fingers
smoogipoo 9065cb0
Merge branch 'master' into stamina-available-fingers
smoogipoo 5448c02
Rename var
smoogipoo 819027d
Rename to `isConvert`
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Why is it 2 or 4 fingers, instead of 1 or 2 fingers?
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mechanically, normal taiko players have 2 fingers available to hit each colour, with the TL playstyle, they use four and above fingers solely to hit the single colour.
2 fingers refers to the normal count, while 4 refers to the new count if the threshold is reached.