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Merge pull request #25418 from smoogipoo/hp-drain-v1-2
Add `OsuHealthProcessor` that uses the legacy drain rate algorithm
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osu.Game.Rulesets.Osu/Scoring/LegacyOsuHealthProcessor.cs
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// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence. | ||
// See the LICENCE file in the repository root for full licence text. | ||
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using System; | ||
using System.Linq; | ||
using osu.Game.Beatmaps; | ||
using osu.Game.Beatmaps.Timing; | ||
using osu.Game.Rulesets.Judgements; | ||
using osu.Game.Rulesets.Objects; | ||
using osu.Game.Rulesets.Osu.Objects; | ||
using osu.Game.Rulesets.Scoring; | ||
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namespace osu.Game.Rulesets.Osu.Scoring | ||
{ | ||
/// <summary> | ||
/// Reference implementation for osu!stable's HP drain. | ||
/// Cannot be used for gameplay. | ||
/// </summary> | ||
public partial class LegacyOsuHealthProcessor : DrainingHealthProcessor | ||
{ | ||
private const double hp_bar_maximum = 200; | ||
private const double hp_combo_geki = 14; | ||
private const double hp_hit_300 = 6; | ||
private const double hp_slider_repeat = 4; | ||
private const double hp_slider_tick = 3; | ||
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public Action<string>? OnIterationFail; | ||
public Action<string>? OnIterationSuccess; | ||
public bool ApplyComboEndBonus { get; set; } = true; | ||
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private double lowestHpEver; | ||
private double lowestHpEnd; | ||
private double lowestHpComboEnd; | ||
private double hpRecoveryAvailable; | ||
private double hpMultiplierNormal; | ||
private double hpMultiplierComboEnd; | ||
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public LegacyOsuHealthProcessor(double drainStartTime) | ||
: base(drainStartTime) | ||
{ | ||
} | ||
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public override void ApplyBeatmap(IBeatmap beatmap) | ||
{ | ||
lowestHpEver = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 195, 160, 60); | ||
lowestHpComboEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 170, 80); | ||
lowestHpEnd = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 198, 180, 80); | ||
hpRecoveryAvailable = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.DrainRate, 8, 4, 0); | ||
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base.ApplyBeatmap(beatmap); | ||
} | ||
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protected override void ApplyResultInternal(JudgementResult result) | ||
{ | ||
if (!IsSimulating) | ||
throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); | ||
} | ||
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protected override void RevertResultInternal(JudgementResult result) | ||
{ | ||
if (!IsSimulating) | ||
throw new NotSupportedException("The legacy osu! health processor is not supported for gameplay."); | ||
} | ||
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protected override void Reset(bool storeResults) | ||
{ | ||
hpMultiplierNormal = 1; | ||
hpMultiplierComboEnd = 1; | ||
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base.Reset(storeResults); | ||
} | ||
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protected override double ComputeDrainRate() | ||
{ | ||
double testDrop = 0.05; | ||
double currentHp; | ||
double currentHpUncapped; | ||
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do | ||
{ | ||
currentHp = hp_bar_maximum; | ||
currentHpUncapped = hp_bar_maximum; | ||
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double lowestHp = currentHp; | ||
double lastTime = DrainStartTime; | ||
int currentBreak = 0; | ||
bool fail = false; | ||
int comboTooLowCount = 0; | ||
string failReason = string.Empty; | ||
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for (int i = 0; i < Beatmap.HitObjects.Count; i++) | ||
{ | ||
HitObject h = Beatmap.HitObjects[i]; | ||
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// Find active break (between current and lastTime) | ||
double localLastTime = lastTime; | ||
double breakTime = 0; | ||
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// Subtract any break time from the duration since the last object | ||
if (Beatmap.Breaks.Count > 0 && currentBreak < Beatmap.Breaks.Count) | ||
{ | ||
BreakPeriod e = Beatmap.Breaks[currentBreak]; | ||
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if (e.StartTime >= localLastTime && e.EndTime <= h.StartTime) | ||
{ | ||
// consider break start equal to object end time for version 8+ since drain stops during this time | ||
breakTime = (Beatmap.BeatmapInfo.BeatmapVersion < 8) ? (e.EndTime - e.StartTime) : e.EndTime - localLastTime; | ||
currentBreak++; | ||
} | ||
} | ||
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reduceHp(testDrop * (h.StartTime - lastTime - breakTime)); | ||
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lastTime = h.GetEndTime(); | ||
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if (currentHp < lowestHp) | ||
lowestHp = currentHp; | ||
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if (currentHp <= lowestHpEver) | ||
{ | ||
fail = true; | ||
testDrop *= 0.96; | ||
failReason = $"hp too low ({currentHp / hp_bar_maximum} < {lowestHpEver / hp_bar_maximum})"; | ||
break; | ||
} | ||
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double hpReduction = testDrop * (h.GetEndTime() - h.StartTime); | ||
double hpOverkill = Math.Max(0, hpReduction - currentHp); | ||
reduceHp(hpReduction); | ||
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if (h is Slider slider) | ||
{ | ||
for (int j = 0; j < slider.RepeatCount + 2; j++) | ||
increaseHp(hpMultiplierNormal * hp_slider_repeat); | ||
foreach (var _ in slider.NestedHitObjects.OfType<SliderTick>()) | ||
increaseHp(hpMultiplierNormal * hp_slider_tick); | ||
} | ||
else if (h is Spinner spinner) | ||
{ | ||
foreach (var _ in spinner.NestedHitObjects.Where(t => t is not SpinnerBonusTick)) | ||
increaseHp(hpMultiplierNormal * 1.7); | ||
} | ||
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if (hpOverkill > 0 && currentHp - hpOverkill <= lowestHpEver) | ||
{ | ||
fail = true; | ||
testDrop *= 0.96; | ||
failReason = $"overkill ({currentHp / hp_bar_maximum} - {hpOverkill / hp_bar_maximum} <= {lowestHpEver / hp_bar_maximum})"; | ||
break; | ||
} | ||
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if (ApplyComboEndBonus && (i == Beatmap.HitObjects.Count - 1 || ((OsuHitObject)Beatmap.HitObjects[i + 1]).NewCombo)) | ||
{ | ||
increaseHp(hpMultiplierComboEnd * hp_combo_geki + hpMultiplierNormal * hp_hit_300); | ||
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if (currentHp < lowestHpComboEnd) | ||
{ | ||
if (++comboTooLowCount > 2) | ||
{ | ||
hpMultiplierComboEnd *= 1.07; | ||
hpMultiplierNormal *= 1.03; | ||
fail = true; | ||
failReason = $"combo end hp too low ({currentHp / hp_bar_maximum} < {lowestHpComboEnd / hp_bar_maximum})"; | ||
break; | ||
} | ||
} | ||
} | ||
else | ||
increaseHp(hpMultiplierNormal * hp_hit_300); | ||
} | ||
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if (!fail && currentHp < lowestHpEnd) | ||
{ | ||
fail = true; | ||
testDrop *= 0.94; | ||
hpMultiplierComboEnd *= 1.01; | ||
hpMultiplierNormal *= 1.01; | ||
failReason = $"end hp too low ({currentHp / hp_bar_maximum} < {lowestHpEnd / hp_bar_maximum})"; | ||
} | ||
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double recovery = (currentHpUncapped - hp_bar_maximum) / Beatmap.HitObjects.Count; | ||
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if (!fail && recovery < hpRecoveryAvailable) | ||
{ | ||
fail = true; | ||
testDrop *= 0.96; | ||
hpMultiplierComboEnd *= 1.02; | ||
hpMultiplierNormal *= 1.01; | ||
failReason = $"recovery too low ({recovery / hp_bar_maximum} < {hpRecoveryAvailable / hp_bar_maximum})"; | ||
} | ||
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if (fail) | ||
{ | ||
OnIterationFail?.Invoke($"FAILED drop {testDrop / hp_bar_maximum}: {failReason}"); | ||
continue; | ||
} | ||
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OnIterationSuccess?.Invoke($"PASSED drop {testDrop / hp_bar_maximum}"); | ||
return testDrop / hp_bar_maximum; | ||
} while (true); | ||
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void reduceHp(double amount) | ||
{ | ||
currentHpUncapped = Math.Max(0, currentHpUncapped - amount); | ||
currentHp = Math.Max(0, currentHp - amount); | ||
} | ||
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void increaseHp(double amount) | ||
{ | ||
currentHpUncapped += amount; | ||
currentHp = Math.Max(0, Math.Min(hp_bar_maximum, currentHp + amount)); | ||
} | ||
} | ||
} | ||
} |
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