You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Move your hand behind your head, so it loses tracking
See downwards
Actual result:
You see a hand model in idle state in (0,0,0) coordinates (where you stand)
Expected result:
Hand model is hidden
My idea to fix it was to find parent element (armature itself) and if its position is strictly (0,0,0) just hide the hand.
But I find this check too loose: maybe the coordinates will be not exacly 0.
Do you have any ideas?
The text was updated successfully, but these errors were encountered:
I believe events are dispatched when the input method changes. Will have to see if that's true for hands in this case or only if controllers are then activated.
Fixes#273
Me a @saitonakamura checked how the events were sent and found some issues with code not cleaning up, not disposing used resources and not hiding hands when they are not tracking. We decided to add OculusHandModel and XRHandMeshModel to this library so the fix is ready for usage as soon as possible.
If the tracking is lost, hands are reset to (0, 0, 0) position.
To reproduce:
Actual result:
You see a hand model in idle state in (0,0,0) coordinates (where you stand)
Expected result:
Hand model is hidden
My idea to fix it was to find parent element (armature itself) and if its position is strictly (0,0,0) just hide the hand.
But I find this check too loose: maybe the coordinates will be not exacly 0.
Do you have any ideas?
The text was updated successfully, but these errors were encountered: