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A simple initial block download(IBD) code was added through #187 and #190. however, this alone makes it difficult to know when the calling code(game) will download the block.
So I suggest to add an initialization method that assumes that it will be called before StartAsync(), and we'll do peer-dialing and block downloads here. we also need to tell the calling code how many blocks you have received and how many blocks you have received.
The text was updated successfully, but these errors were encountered:
A simple initial block download(IBD) code was added through #187 and #190. however, this alone makes it difficult to know when the calling code(game) will download the block.
So I suggest to add an initialization method that assumes that it will be called before
StartAsync()
, and we'll do peer-dialing and block downloads here. we also need to tell the calling code how many blocks you have received and how many blocks you have received.The text was updated successfully, but these errors were encountered: