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I want to make an effect which make objects look like a fluid (that what a portal looks like). I used perlin noise to achieve this. I modified the vertex and the normal to achieve this effect.

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parkerqi/UnitySurfaceWaveShader

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I want to make an effect which make objects look like a fluid (that what a portal looks like). I used perlin noise to achieve this. I modified the vertex and the normal to achieve this effect.

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