[BUG] Fix Locked Reroll not using Luck Score #5502
Open
+3
−3
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What are the changes the user will see?
When locking your reroll using Lock Capsule, it now correctly uses your Luck Value
Why am I making these changes?
It is currently simply counting the number of shiny pokemon you have. I suspect this was an older method of handling luck. This will also fix #4308
What are the changes from a developer perspective?
Stop using partyShinyCount and instead use getPartyLuckValue.
I will note, I was unsure if using the old upgradeOdds method, or the old one which uses different Math.floor formula.
VS
Screenshots/Videos
N/A
How to test the changes?
Check that locked rerolls are giving the proper upgrades. I will note this change may massively affect endless runs where locked rerolls occur most often.
Checklist
beta
as my base branchnpm run test
)npm run create-test
) or updated existing tests related to the PR's changes?Are there any localization additions or changes? If so: