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add an ability to suspend/resume a thread in a GC-safe way (JuliaLang…
…#51489) This exposes the GC "stop the world" API to the user, for causing a thread to quickly stop executing Julia code. This adds two APIs (that will need to be exported and documented later): ``` julia> @CCall jl_safepoint_suspend_thread(#=tid=#1::Cint, #=magicnumber=JuliaLang#2::Cint)::Cint # roughly tkill(1, SIGSTOP) julia> @CCall jl_safepoint_resume_thread(#=tid=#1::Cint)::Cint # roughly tkill(1, SIGCONT) ``` You can even suspend yourself, if there is another task to resume you 10 seconds later: ``` julia> ccall(:jl_enter_threaded_region, Cvoid, ()) julia> t = @task let; Libc.systemsleep(10); print("\nhello from $(Threads.threadid())\n"); @CCall jl_safepoint_resume_thread(0::Cint)::Cint; end; ccall(:jl_set_task_tid, Cint, (Any, Cint), t, 1); schedule(t); julia> @time @CCall jl_safepoint_suspend_thread(0::Cint, 2::Cint)::Cint hello from 2 10 seconds (6 allocations: 264 bytes) 1 ``` The meaning of the magic number is actually the kind of stop that you want: ``` // n.b. suspended threads may still run in the GC or GC safe regions // but shouldn't be observable, depending on which enum the user picks (only 1 and 2 are typically recommended here) // waitstate = 0 : do not wait for suspend to finish // waitstate = 1 : wait for gc_state != 0 (JL_GC_STATE_WAITING or JL_GC_STATE_SAFE) // waitstate = 2 : wait for gc_state != 0 (JL_GC_STATE_WAITING or JL_GC_STATE_SAFE) and that GC is not running on that thread // waitstate = 3 : wait for full suspend (gc_state == JL_GC_STATE_WAITING) -- this may never happen if thread is sleeping currently // if another thread comes along and calls jl_safepoint_resume, we also return early // return new suspend count on success, 0 on failure ``` Only magic number 2 is currently meaningful to the user though. The difference between waitstate 1 and 2 is only relevant in C code which is calling this from JL_GC_STATE_SAFE, since otherwise it is a priori known that GC isn't running, else we too would be running the GC. But the distinction of those states might be useful if we have a concurrent collector. Very important warning: if the stopped thread is holding any locks (e.g. for codegen or types) that you then attempt to acquire, your thread will deadlock. This is very likely, unless you are very careful. A future update to this API may try to change the waitstate to give the option to wait for the thread to release internal or known locks.
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