Wait before closing socket on fatal error #310
Merged
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In some very specific cases, messages can be lost when closing the socket, meaning the game would crash without showing the fatal error message.
I'm using Thread.Sleep but I felt like it was alright since it's only for shutting down the game. Any better way to wait?
I tried a lot of other stuff to make the socket close gracefully without failing to send a message, but for whatever reason none of it worked. It only seems to be a problem with the mod manager, so I suspect it is a problem with node closing the socket too soon on that side, but I had no luck fixing the problem in the manager's end.