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Improved combination input UI, OWML config menu, refactoring of menu code #174
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This reverts commit 0df8464.
Revert "Launch game with OpenVR flag if VR is required"
* moved CommandLineArguments.cs to ModHelper
* common base class for ModButton and ModLayoutButton * sharing methods for adding and getting buttons
input command handlers
* added command to event signatures * made it possible to assign multiple commands Co-authored-by: Aleksandr <[email protected]>
* cleanup up base config menu * introduced default config for owml * common base class for ModConfigMenu and OwmlConfigMenu. removes hacky code (#153) * creating config file from default if missing
merged ModsMenu's initializers
fixed removal in invokes
Streamlined ModsMenu.Initialize()
made Console protected in menus
* implemented menus for setting input combinations * Changed behaviour of combination collision checking, now it works a bit better * Made most GetComponentInChildren check inactive objects * gotta block next OnRelease as a preparation for some stuff switching to OnNewlyReleased Co-authored-by: Ricardo Lopes <[email protected]> Co-authored-by: AmazingAlek <[email protected]>
* added IsSelected to ModInput and ModButton * added common parents where it made sense
* Implemented ModPromptButton
* gathered all file reading/writing to one place
* made PromptButton inherit TitleButton changed some stuff in ModMenu to properly handle PromptButtons * Alek's suggestions * Alek's suggestion
fixed error from pipeline (there was GUID of TAIcheat still in there)
* made PromptButton inherit TitleButton changed some stuff in ModMenu to properly handle PromptButtons * Alek's suggestions * Now Menus react to buttons a bit nicer :3 * Fixed some bugs I found while testing * fixed incorrect merge Alek's suggestion currently looking at `using`s * removed no longer needed `using`s in modified files
* Now ModPopupInputs properly react to buttons
* static GameObject -> Object (just to remove warnings)
* removed unnessessary property
Todo for release:
|
part 2 is done 😋 |
* sacrifice ControllerButton for a better code :P Co-authored-by: AmazingAlek <[email protected]>
* fix conflicting bindings in Combination editor menu
* I hate it, but it works Co-authored-by: Aleksander Waage <[email protected]>
* Fixed minor bug when registering game's bindings * made it possible to have colliding combinations * more graceful fail with invalid keys (shows empty keys in their place) * more readable warnings * just some stuff Co-authored-by: Aleksander Waage <[email protected]>
…if opened by mouse
…Properly made sure PopupInput will be reselected after Popup gets closed
* Fix duplicate mod errors and fix dependency errors, simplified a lot of the dependency checking code
* removed a hack \o/ * Tai/fix combination menu (#202) * CombinationMenu gets initialized only once (#203) Co-authored-by: Aleksandr <[email protected]>
added .Show
TAImatem
approved these changes
Jul 14, 2020
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100 files tho
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This needs a lot of testing...