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Implement minimumRenderScale API #44
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Sorry for that. This is related with #43. Because not all the elements are allowed in
to As a temporary solution, in PR #45, I also added a new example: I just have no idea about how to implement the Javascript method in Dart... It would be great if you can help! 🥺 |
the biggest mystery is that the model-viewer documentation snippet works fine on my phone and shows up in high quality. it seems to be just a problem with this library |
I found that by removing from assets/template.html what i have done is change the first line of the template.html file to: |
Sorry for the late reply. Could you have a try, adding |
YES!!! the modification works perfectly, now on the devices can be seen in very good quality, thank you very much. thanks a lot for the help :) |
You are welcome 😉 |
is there any way to disable scaling in AR mode |
I recently used this package in a flutter web application of mine, it works really well, only on all the mobile devices on which I tested my site, the render quality is really low. While on pc it displays correctly. As the documentation reports this is normal and is called Dynamic scaling (https://modelviewer.dev/examples/loading/#renderScale)
I would like to have it implemented in the package, but I would also just need to be able to do it manually somehow I tried some code with the relatedJS parameter, but in the console it would come up "Removing disallowed element <SCRIPT> from [object DocumentFragment]" whatever I wrote.
Could you give me suggestions on how to implement it manually?
Thank you very much for what you do :)
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