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Transparency issues when using GLFW on Wayland #3813
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Unfortunately no,
I have opportunistically tried to build from #2766 that you have CC'd above, but it refuses to start on Wayland:
|
You didn't use the right code mentioned above. |
Hello @savchenko We've now merged fixes and applied similar changes to multiple backends and examples, see bda12e5 and 6a161b8. Some remaining related work will be discussed in #2766 As for other Wayland errors if any:
Thank you! |
Version/Branch of Dear ImGui:
Version: v1.81
Branch: master (4df5713)
Back-end/Renderer/Compiler/OS
Back-ends: GLFW/OpenGL2 and GLFW/OpenGL3
Compiler: g++ v10.2.1
Operating System: Debian Bullseye (5.10.13 kernel, AMDGPU, Renoir firmware 20.45)
WM: Sway v1.5 (implies Wayland instead of X-Server)
My Issue/Question:
Some UI elements are rendered transparent when this is not expected. The issue can be reproduced with GLFW, but not SDL:
GLFW/OpenGL2:
GLFW/OpenGL2:
SDL/OpenGL3:
imgui-rs (ping @thomcc) is affected as well:
Searching via existing bugs reveals #2764, however its author was using Windows.
Standalone, minimal, complete and verifiable example:
N/A, examples are compiled without any changes to the source code.
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