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Fix being unable to mouse wheel while dragging a payload (fix 1480bc5,
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ocornut committed Aug 3, 2022
1 parent 4a2ae06 commit 0a4ddd7
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Showing 3 changed files with 13 additions and 6 deletions.
13 changes: 9 additions & 4 deletions imgui.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3862,7 +3862,7 @@ void ImGui::StartMouseMovingWindow(ImGuiWindow* window)
g.NavDisableHighlight = true;
g.ActiveIdClickOffset = g.IO.MouseClickedPos[0] - window->RootWindow->Pos;
g.ActiveIdNoClearOnFocusLoss = true;
SetActiveIdUsingNavAndKeys();
SetActiveIdUsingAllKeyboardKeys();

bool can_move_window = true;
if ((window->Flags & ImGuiWindowFlags_NoMove) || (window->RootWindow->Flags & ImGuiWindowFlags_NoMove))
Expand Down Expand Up @@ -5233,12 +5233,17 @@ void ImGui::SetItemUsingMouseWheel()
}
}

void ImGui::SetActiveIdUsingNavAndKeys()
// FIXME: Technically this also prevents use of Gamepad D-Pad, may not be an issue.
void ImGui::SetActiveIdUsingAllKeyboardKeys()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.ActiveId != 0);
g.ActiveIdUsingNavDirMask = ~(ImU32)0;
g.ActiveIdUsingKeyInputMask.SetAllBits();
g.ActiveIdUsingKeyInputMask.SetBitRange(ImGuiKey_Keyboard_BEGIN, ImGuiKey_Keyboard_END);
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModCtrl);
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModShift);
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModAlt);
g.ActiveIdUsingKeyInputMask.SetBit(ImGuiKey_ModSuper);
NavMoveRequestCancel();
}

Expand Down Expand Up @@ -11216,7 +11221,7 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
source_drag_active = IsMouseDragging(mouse_button);

// Disable navigation and key inputs while dragging + cancel existing request if any
SetActiveIdUsingNavAndKeys();
SetActiveIdUsingAllKeyboardKeys();
}
else
{
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2 changes: 1 addition & 1 deletion imgui.h
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.89 WIP"
#define IMGUI_VERSION_NUM 18807
#define IMGUI_VERSION_NUM 18808
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE

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4 changes: 3 additions & 1 deletion imgui_internal.h
Original file line number Diff line number Diff line change
Expand Up @@ -1175,6 +1175,8 @@ enum ImGuiKeyPrivate_
{
ImGuiKey_LegacyNativeKey_BEGIN = 0,
ImGuiKey_LegacyNativeKey_END = 512,
ImGuiKey_Keyboard_BEGIN = ImGuiKey_NamedKey_BEGIN,
ImGuiKey_Keyboard_END = ImGuiKey_GamepadStart,
ImGuiKey_Gamepad_BEGIN = ImGuiKey_GamepadStart,
ImGuiKey_Gamepad_END = ImGuiKey_GamepadRStickDown + 1,
ImGuiKey_Aliases_BEGIN = ImGuiKey_MouseLeft,
Expand Down Expand Up @@ -2702,7 +2704,7 @@ namespace ImGui
IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
IMGUI_API void GetKeyChordName(ImGuiModFlags mods, ImGuiKey key, char* out_buf, int out_buf_size);
IMGUI_API void SetItemUsingMouseWheel();
IMGUI_API void SetActiveIdUsingNavAndKeys();
IMGUI_API void SetActiveIdUsingAllKeyboardKeys();
inline bool IsActiveIdUsingNavDir(ImGuiDir dir) { ImGuiContext& g = *GImGui; return (g.ActiveIdUsingNavDirMask & (1 << dir)) != 0; }
inline bool IsActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; return g.ActiveIdUsingKeyInputMask[key]; }
inline void SetActiveIdUsingKey(ImGuiKey key) { ImGuiContext& g = *GImGui; g.ActiveIdUsingKeyInputMask.SetBit(key); }
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