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Update README.md
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YasudaMasahiro authored Mar 1, 2024
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Expand Up @@ -15,7 +15,7 @@ The recording was conducted in the room with variable reverberation, as shown in

The following table shows the specifications of the 6DoF SELD dataset and the conventional SELD dataset.

The dataset is divided into three subsets ("stat.", "3DoF", and "6DoF") according to the state of self-motion: in "stat." the subject remains seated in a chair; in "3DoF" the subject performs head and body rotation movements while standing, and in "6DoF" the subject performs a 0.5 m rotation movement. They walk, change direction, and turn in a circle of 75 m. In "6DoF," subjects walk, change direction, and turn in a circle of 75 m. The signal-to-noise ratio (SNR) was controlled to 6, 10, and 20 dB. The recording room is equipped with a variable reverberation chamber, with reverberation time controlled in three steps ($T_{60}^{500{rm Hz}} = 0.12, 0.30, 0.41$ sec).
The dataset is divided into three subsets ("stat.", "3DoF", and "6DoF") according to the state of self-motion: in "stat." the subject remains seated in a chair; in "3DoF" the subject performs head and body rotation movements while standing, and in "6DoF" the subject performs a 0.5 m rotation movement. They walk, change direction, and turn in a circle of 75 m. In "6DoF," subjects walk, change direction, and turn in a circle of 75 m. The signal-to-noise ratio (SNR) was controlled to 6, 10, and 20 dB. The recording room is equipped with a variable reverberation chamber, with reverberation time controlled in three steps ($T_{60}^{500Hz} = 0.12, 0.30, 0.41$ sec).

All microphones used for recording were Hosiden KUB4225 with a sampling frequency of 48k and a bit depth of 16 bits; the motion tracking sensor was a combination of HTC Vive Tracker (2018) and HTC SteamVR Base Station 2.0. Sensor signals were recorded at a non-uniform sampling rate of approximately 40 fps and then downsampled to a uniform sampling rate of 20 fps.

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