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tablet
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nomad0260 committed Jan 15, 2025
1 parent 405070e commit 8fde12a
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mask: # tables should collide with other tables
- TableMask
layer:
- TableLayer
- MachineLayer #Backmen-tablet
- type: SpriteFade
- type: Sprite
- type: Icon
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- TableMask
layer:
- TableLayer

- type: entity #Backmen-tablet
id: FullTableBase
parent: TableBase
abstract: true
components:
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.45,-0.45,0.45,0.45"
density: 55
mask:
- CrateMask #this is so they can go under full table
layer:
- MachineLayer
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- type: entity
id: TableReinforced
parent: TableBase
parent: FullTableBase #Backmen-tablet
name: reinforced table
description: A square piece of metal standing on four metal legs. Extra robust.
components:
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- type: entity
id: TableReinforcedGlass
parent: TableBase
parent: FullTableBase #Backmen-tablet
name: reinforced glass table
description: A square piece of glass, standing on four metal legs. Extra robust.
components:
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- type: entity
id: TableStone
parent: TableBase
parent: FullTableBase #Backmen-tablet
name: stone table
description: Literally the sturdiest thing you have ever seen.
components:
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