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Black market access configurator for pirates #2919
Black market access configurator for pirates #2919
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RSI Diff Bot; head commit 08b3382 merging into a1b2010 Resources/Textures/_NF/Objects/Tools/antag_access_configurator.rsi
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A few thoughts.
- Pirates shouldn't be able to lock down POIs or other people's ships - frankly, nor should the NFSD. If you need to enforce a quarantine, do it with the presence of people. The NFSD access configurator was a mistake, and the Pirate access and this are the fallout of it. I think the solution might be grid-based configuration - NFSD ships being configurable, great, pirate ships being configurable, great, everything else, probably not.
- Pirates shouldn't really have the ability to adjust accesses beyond Pirate - other antag factions should have their own accesses, the Pirates are distinct from the Syndicate. Even with pirate access, it should only be on Pirate shuttles and stations. Captain here doesn't make a ton of sense, I understand why the door on the (Falcon?) is there - if we need pirate captain access to be a thing (and it's for one current mapped door), we should make it its own thing, but I don't think it's relevant, and the command door should just be pirate-accessible. The pirate console itself likely shouldn't even give the Captain access, or rename the player's role.
I did lock it to pirate captains uplink only, partially for this reason, since I assume they would handle it a little bit more responsably.
Two things here, so I will respond to both of them. I think the captain's access could be removed if you feel like it doesn't make sense. Arguably, so could the mercenary access. As for the "Pirates should not be able to edit other accesses", the idea here was that this was a general tool sold on the black market. Practically, the pirates cannot use it for anything other than their own access, because they simply lack the necessary access permissions on their ID cards. I just added the syndicate access because 1. The pirates might have bought this from a syndicate source, or from some other shady figure that also sells it to the syndicate and 2. Having it be one item would allow admins to give it to "syndicates" whenever they feel like it is necessary, without having to give away an admin one. That was my reasoning for the syndicate access on it. |
…lokje/frontier-station-14 into Pirate-Access-Configurator
I have removed all the access levels that do not make sense, as requested. |
ideally, access could be made more generic and dynamic like whatstone said and allow per-ship granular access. This would affect civillian captains as well letting them control access on their own ships as well. Similar ideas around radio comms we have had in the past. I do think that this is an acceptable middle ground, and since we only allow more trusted players access to these tools, I think its ok to accept for now with the knowledge that we may remove or alter this if we see it being abused. |
About the PR
This PR adds a black market access configurator, so pirates can lock newly built doors and crates behind pirate access that was added in #2893.
It also has syndicate access, mainly for flavour and so admins can use it in events. This shouldn't affect pirates, since you cannot use what is not on your ID.
It is available for 3 dubloons in the pirate uplink.
The sprite is recolored from the regular access configurator. I am not fully sure if the meta.json information has been filled out correctly.
Why / Balance
More stuff for pirates to buy, plus I think it would make modifying pirates ships easier for them.
How to test
Use golobby to go to the lobby screen and spawn as a pirate captain.
Use your uplink to buy the access configurator from the utilities tab.
Put your id card in it and start modifying.
Media
Recolored sprite, with red colors to symbolize the evil.
Configurator has all the basic access contractors can have + Pirates and syndie. Pirates can only use the access they actually have.
Requirements
Breaking changes
Changelog
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