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Shuttle (New): CTC Vitalis - The Cryo Medical Ship #2599

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Myzumi
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@Myzumi Myzumi commented Dec 22, 2024

About the PR

Civilian Version of #2557
This ship was suppose to be a Brigmedic ship (view PR above), which has been denied, yet it still has a chance for being a Civilian Medical Ship.

With the Ship now also comes an new Shipyard Building Company called "Celestara Constructs", hence the Callsign "CTC", which is created by Yukari and me.

The Ship has been Mapped by Yukari while myself have done the YML work to add in into the Shipyard & the Github PR.

Why / Balance

How to test

  • Go ingame
  • Buy Shuttle
  • Let Chemical Mixing to Wrong
  • Profit

Media

image
image

Requirements

Breaking changes

Changelog

🆑

  • add: Added the CTC Vitalis, a Medical Cryogenic Ship.

@github-actions github-actions bot added Map-Shuttle Map - Shuttle No C# labels Dec 22, 2024
@dvir001
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dvir001 commented Dec 25, 2024

Guidebook entry

@dvir001 dvir001 marked this pull request as draft December 25, 2024 21:07
@ErhardSteinhauer ErhardSteinhauer added the Ship Contribution Freeze In effect from 2024-10-14 'til it ends, see https://discord.com/channels/1123826877245694004/1129270 label Jan 3, 2025
@dvir001 dvir001 changed the title (NEW) CTC Vitalis - The Cryo Medical Ship Shuttle (New): CTC Vitalis - The Cryo Medical Ship Feb 21, 2025
@github-actions github-actions bot added the Docs Improvements or additions to documentation label Feb 24, 2025
@Myzumi
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Myzumi commented Feb 24, 2025

Added Guidebook Entry, Still missing a Ship Map.
Added a Ship holopad to the Bridge

Updated Branch to Current Master

@github-actions github-actions bot added the FTL label Feb 24, 2025
- type: RadiationGridResistance
- type: BecomesStation
id: Test
- uid: 723
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You'll want to delete these, as it seems that the grid has been saved as a map at some point. That should resolve the issue.

  • uid: 723
    components:
    • type: MetaData
      name: Map Entity
    • type: Transform
    • type: Map
      mapPaused: True
    • type: PhysicsMap
    • type: GridTree
    • type: MovedGrids
    • type: Broadphase
    • type: OccluderTree

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You'll want to delete these, as it seems that the grid has been saved as a map at some point. That should resolve the issue.

  • uid: 723
    components:
    • type: MetaData
      name: Map Entity
    • type: Transform
    • type: Map
      mapPaused: True
    • type: PhysicsMap
    • type: GridTree
    • type: MovedGrids
    • type: Broadphase
    • type: OccluderTree

This should be removed, but might want to check again if i missed something

@dustylens
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dustylens commented Feb 25, 2025

Hello! Taking a walk about as discussed.

First impressions: Rocketship whoosh. However we have what may be a complication.
ss+(2025-02-24+at+04 33 03)

The wings being wider than the docking points means that you're possibly entertaining the same issues as the CAD. Wherein your docking options become limited as the width of your superstructure exceeds the width of your docking ports. I would strongly counsel having them be at least flush.

  • Airlocks

ss+(2025-02-24+at+04 35 11)
Some signs on these walls to inform persons approaching your shuttle as to its purpose would be nice. "EMS/Medical/etc" This space may also benefit from an emergency o2/n2 box if you're so inclined. Or some general signage.

  • I personally like having the airlock floors be somewhat differentiated from the rest of the shuttle with a slightly more solid feel. But that's something of a preference.

Lobby hall

-The general vibe is very hospital. I appreciate the general tile work.

  • I feel like it could do with a little more signage. The random poster spawners that are everywhere are providing a bit of an odd atmosphere.
    ss+(2025-02-24+at+04 41 23)
    VS
    ss+(2025-02-24+at+04 42 06)

Bridge:

  • CMO locker will likely need to be remove and replaced due to DoC fill conflict. Down the road we can re-map.
  • This would be a good place for the ship holopad.
  • Generally seems fine.

Main medical hallway:

  • This room lacks a vent and a scrubber. I believe those should be added.

Medical room:

  • I generally like it. Nice environment. Good details. Shelf seems fine.
  • I would examine the placement of the air alarm, which cannot be accessed, and the material locker, which can be replaced with a chest in your cargo bay if you want to reserve that space for other purposes. Such as a chemical shelf.

Cryo Room:

  • You're going to be beeping a lot of people back to life in here and storing a lot of chems. I'd suggest a charger in this room and at least some kind of specific space to store your chems.
  • Cryo tubes seem generally serviceable. Nice.
  • If you don't wish to place catwalks for pipe visibility I might suggest mapping a t-ray scanner for the curious.

Medbay general thoughts:

  • I might see if there's space for a stasis bed or two.

Hydroponics bay:

  • I would suggest mapping a bucket and a hatchet. You never know.

Chem lab:

  • Seems generally robust. Not a lot of storage options but things are generally here.

Hydro and chem lab:

  • Is this meant to be a space that is accessed by the public?

ss+(2025-02-24+at+04 53 42)
Was there meant to be a door here? Also I think this space could do with a vent/scrubber.

A good example of why the random posters might not be great here.
ss+(2025-02-24+at+04 54 32)

Engineering:

  • Take another look at your mixer. I believe you want 79% primary 21% side.

Cargo:

  • I think this shuttle could really do with a material reclaimer and a trash system. It's large enough to make good use of one and you'll generate a lot of trash during a shift.

Aft Dock:

  • I would absolutely make the aft dock flush with the superstructure. Even if this is "meant" for a daughter shuttle to dock you'll not want to deny access to the majority of shuttles and POIs.

ss+(2025-02-24+at+04 33 03)

Piloting.

  • I do not think a second gyro would kill this shuttle. I currently have an amazing bushy beard and when I started rotating I was clean shaven.
  • It moves about as well as one might hope!

General Reflections:

  • Starboard side light missing. I would suggest moving the lateral thrusters at the aft to these alcoves along the midframe. Nicer than thrusting right into another thruster.
    ss+(2025-02-24+at+05 00 57)

  • You may have more fire extinguishers than you strictly need.

  • I like the general aesthetic a great deal. Very upstream med station.

  • It feels a little light on "people" elements. I appreciate that the medical parts were frontloaded. But for the size and focus of the shuttle I'm not sure where normal people are meant to interact, sell things, or generally communicate with one another. This is something I might suggest keeping in mind with a slight tweak of the superstructure to make sure docking is as painless as possible. Otherwise I think this is a medical shuttle that people who are looking for a different vibe will really appreciate. It feels a lot like the CAD with the fat trimmed off.

Thank you for sharing.

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Changes seem nice. Generally feels much better now. I think the extra hydro tray and cryo tube will help a great deal.

As suggested I'd recommend giving it a test flight for a few hours to see how processing bounties and general movement through the shuttle feels. Maybe bully some friends into doing the same.

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4 participants