ReflectorNode: Add getDepthNode()
.
#29621
Merged
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Related issue: -
Description
A common use case with mirrors is to create faded reflections via some sort of distance attenuation, see https://discourse.threejs.org/t/creating-a-fading-reflection/3831.
This PR introduces a new constructor parameter
depth
. When set totrue
, the depth information of the reflection pass is saved into a depth texture.It's then possible to query a depth texture node via
getDepthNode()
. SinceReflectorNode
supports multiple virtual cameras, it's required to pass the current camera used for rendering to select the correct depth node.@sunag Do you think this API goes in the right direction?