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OrbitControls: Support frame rate independent autoRotate
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#26472
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Mugen87
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mrdoob:dev
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Issung:#26471-orbitcontrols-framerate-independent
Aug 5, 2023
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9074b9e
#26471 Calculation logic idea
Issung da15606
#26471 Update OrbitControls rotation logic to use clock delta
Issung 1ab4558
#26471 Account for large time deltas when user holds pointer or tab i…
e6c8d78
Merge branch 'dev' into #26471-orbitcontrols-framerate-independent
c483a04
#26471 Simpler implementation in which the clock delta is passed into…
f6d8858
Update OrbitControls.js
Mugen87 1fb9197
Update webgl2_volume_instancing.html
Mugen87 92c8da9
Update OrbitControls.js
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The problem with using
THREE.Clock
is that when users switch to another tab and then come back to the application after a while, you end up with a huge time delta value that leads to a visible jump. Compare the PRs version with prod to see this effect:https://raw.githack.com/Issung/three.js/%2326471-orbitcontrols-framerate-independent/examples/webgl2_volume_instancing.html
https://threejs.org/examples/webgl2_volume_instancing
This issue can only be solved with another time class implementation like #17912.
The controls now also produce large time delta values when users enable - disable - enable auto rotation.