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Examples: More usage of useLegacyLights=false. #26267

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Jun 16, 2023
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3 changes: 2 additions & 1 deletion examples/css2d_label.html
Original file line number Diff line number Diff line change
Expand Up @@ -88,7 +88,7 @@

scene = new THREE.Scene();

const dirLight = new THREE.DirectionalLight( 0xffffff, 1 );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 0, 0, 1 );
dirLight.layers.enableAll();
scene.add( dirLight );
Expand Down Expand Up @@ -175,6 +175,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

labelRenderer = new CSS2DRenderer();
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1 change: 1 addition & 0 deletions examples/css3d_orthographic.html
Original file line number Diff line number Diff line change
Expand Up @@ -98,6 +98,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

renderer2 = new CSS3DRenderer();
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1 change: 1 addition & 0 deletions examples/css3d_sandbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -93,6 +93,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

renderer2 = new CSS3DRenderer();
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5 changes: 3 additions & 2 deletions examples/games_fps.html
Original file line number Diff line number Diff line change
Expand Up @@ -51,11 +51,11 @@
const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.rotation.order = 'YXZ';

const fillLight1 = new THREE.HemisphereLight( 0x8dc1de, 0x00668d, 0.5 );
const fillLight1 = new THREE.HemisphereLight( 0x8dc1de, 0x00668d, 1.5 );
fillLight1.position.set( 2, 1, 1 );
scene.add( fillLight1 );

const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 2.5 );
directionalLight.position.set( - 5, 25, - 1 );
directionalLight.castShadow = true;
directionalLight.shadow.camera.near = 0.01;
Expand All @@ -78,6 +78,7 @@
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.VSMShadowMap;
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const stats = new Stats();
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1 change: 1 addition & 0 deletions examples/misc_animation_groups.html
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
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1 change: 1 addition & 0 deletions examples/misc_animation_keys.html
Original file line number Diff line number Diff line change
Expand Up @@ -101,6 +101,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
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7 changes: 4 additions & 3 deletions examples/webaudio_orientation.html
Original file line number Diff line number Diff line change
Expand Up @@ -69,11 +69,11 @@

//

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 5, 5, 0 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 1;
Expand Down Expand Up @@ -152,9 +152,10 @@
//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

//
Expand Down
3 changes: 2 additions & 1 deletion examples/webaudio_sandbox.html
Original file line number Diff line number Diff line change
Expand Up @@ -76,7 +76,7 @@
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.0025 );

light = new THREE.DirectionalLight( 0xffffff );
light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 0, 0.5, 1 ).normalize();
scene.add( light );

Expand Down Expand Up @@ -218,6 +218,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
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10 changes: 5 additions & 5 deletions examples/webaudio_timing.html
Original file line number Diff line number Diff line change
Expand Up @@ -64,10 +64,10 @@

// lights

const ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
const ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.add( ambientLight );

const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.7 );
const directionalLight = new THREE.DirectionalLight( 0xffffff, 2.5 );
directionalLight.position.set( 0, 5, 5 );
scene.add( directionalLight );

Expand Down Expand Up @@ -141,10 +141,10 @@
//

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.shadowMap.enabled = true;
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

//
Expand Down
4 changes: 2 additions & 2 deletions examples/webaudio_visualizer.html
Original file line number Diff line number Diff line change
Expand Up @@ -87,9 +87,9 @@
const container = document.getElementById( 'container' );

renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0x000000 );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_multiple.html
Original file line number Diff line number Diff line change
Expand Up @@ -52,11 +52,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( - 3, 10, - 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 4;
Expand Down Expand Up @@ -112,6 +112,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize );
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_skinning_additive_blending.html
Original file line number Diff line number Diff line change
Expand Up @@ -74,11 +74,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 3, 10, 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 2;
Expand Down Expand Up @@ -160,6 +160,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

// camera
Expand Down
7 changes: 4 additions & 3 deletions examples/webgl_animation_skinning_blending.html
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@

const container = document.getElementById( 'container' );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 100 );
camera.position.set( 1, 2, - 3 );
camera.lookAt( 0, 1, 0 );

Expand All @@ -69,11 +69,11 @@
scene.background = new THREE.Color( 0xa0a0a0 );
scene.fog = new THREE.Fog( 0xa0a0a0, 10, 50 );

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( - 3, 10, - 10 );
dirLight.castShadow = true;
dirLight.shadow.camera.top = 2;
Expand Down Expand Up @@ -138,6 +138,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.shadowMap.enabled = true;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

stats = new Stats();
Expand Down
5 changes: 3 additions & 2 deletions examples/webgl_animation_skinning_morph.html
Original file line number Diff line number Diff line change
Expand Up @@ -81,11 +81,11 @@

// lights

const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d );
const hemiLight = new THREE.HemisphereLight( 0xffffff, 0x8d8d8d, 3 );
hemiLight.position.set( 0, 20, 0 );
scene.add( hemiLight );

const dirLight = new THREE.DirectionalLight( 0xffffff );
const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );
dirLight.position.set( 0, 20, 10 );
scene.add( dirLight );

Expand Down Expand Up @@ -119,6 +119,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

window.addEventListener( 'resize', onWindowResize );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_camera.html
Original file line number Diff line number Diff line change
Expand Up @@ -135,6 +135,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

renderer.autoClear = false;
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes.html
Original file line number Diff line number Diff line change
Expand Up @@ -132,6 +132,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_lines.html
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points.html
Original file line number Diff line number Diff line change
Expand Up @@ -149,6 +149,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points2.html
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_custom_attributes_points3.html
Original file line number Diff line number Diff line change
Expand Up @@ -241,6 +241,7 @@
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.useLegacyLights = false;

const container = document.getElementById( 'container' );
container.appendChild( renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_depth_texture.html
Original file line number Diff line number Diff line change
Expand Up @@ -114,6 +114,7 @@

renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_framebuffer_texture.html
Original file line number Diff line number Diff line change
Expand Up @@ -124,6 +124,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
renderer.autoClear = false;
document.body.appendChild( renderer.domElement );

Expand Down
1 change: 1 addition & 0 deletions examples/webgl_geometry_cube.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

//
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_anisotropy.html
Original file line number Diff line number Diff line change
Expand Up @@ -46,6 +46,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1.35;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_avif.html
Original file line number Diff line number Diff line change
Expand Up @@ -78,6 +78,7 @@
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_instancing.html
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_iridescence.html
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,7 @@
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.useLegacyLights = false;
document.body.appendChild( renderer.domElement );

scene = new THREE.Scene();
Expand Down
1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_transmission.html
Original file line number Diff line number Diff line change
Expand Up @@ -85,6 +85,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

controls = new OrbitControls( camera, renderer.domElement );
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1 change: 1 addition & 0 deletions examples/webgl_loader_gltf_variants.html
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,7 @@
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.toneMapping = THREE.ACESFilmicToneMapping;
renderer.toneMappingExposure = 1;
renderer.useLegacyLights = false;
container.appendChild( renderer.domElement );

const controls = new OrbitControls( camera, renderer.domElement );
Expand Down
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