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Create renovate.json #25636
Create renovate.json #25636
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"matchDepTypes": ["devDependencies"], | ||
"matchUpdateTypes": ["patch", "minor", "pin", "digest"], | ||
"groupName": "devDependencies (non-major)", | ||
"automerge": true |
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What does automerge do?
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Patch and minor version updates to dev dependencies will be grouped together into a single PR and, after the CI passes, merged automatically. Without automerge
a maintainer would need to do the merge.
Changed it to my timezone 😇 |
I've disabled this: That's correct? |
You should disable Dependabot version updates also. |
I think that's all that is needed. 👍🏻 We should get a one-time PR on Monday that pins dependencies, or we can disable that if we want. Then future PRs will keep dependencies up to date. |
* Create renovate.json * Update renovate.json --------- Co-authored-by: mrdoob <[email protected]>
* CodeNode: Added language and serialize. * TSL: Renamed inversesqrt -> inverseSqrt, faceforward -> faceForward, * TSL: Added saturate * TSL: Different params order if method chaining is used. * Nodes: Change mix order and added FogNode.mixAssign() * Node: Ignore private properties on serialization. * Nodes: Added string, arrayBuffer * Node: Added .getSerializeChildren() * Added ScriptableNode * Added scriptable example and serialization test. * update style * cleanup * cleanup * Code Based Node moved to /code/ * ScriptableNode: Fix async refresh, added .setLocal(), .getLocal() * added async scriptable and serialization test * optional output * added output example * ScriptableNode: Move editor property to function call if needed. * ScriptableValueNode: Added support to more CPU nodes. * ShaderNode: Reduces the use of unnecessary conversions. * webgpu_materials: Added CPU parameter as node. * ScriptableNode: Move THREE, TSL to global environment vars. * webgpu_materials: set globals * cleanup * cleanup * Revert "cleanup" This reverts commit 0cf0695. * Revert "fix conflicting" This reverts commit baaa14b, reversing changes made to 0923c2e. * PointerLockControls: Refactor class structure. (#25665) * Bump eslint from 8.35.0 to 8.36.0 (#25666) Bumps [eslint](https://github.com/eslint/eslint) from 8.35.0 to 8.36.0. - [Release notes](https://github.com/eslint/eslint/releases) - [Changelog](https://github.com/eslint/eslint/blob/main/CHANGELOG.md) - [Commits](eslint/eslint@v8.35.0...v8.36.0) --- updated-dependencies: - dependency-name: eslint dependency-type: direct:development update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Update webgl_loader_md2.html (#25670) Double index increment preventing all animations to be set in UI. * Fix the Chinese translation of MeshToonMaterial (#25672) In the original version, the Chinese translation of MeshToonMaterial documents did not work properly. This update aims to fix this error * Bump puppeteer-core from 19.7.4 to 19.7.5 (#25671) Bumps [puppeteer-core](https://github.com/puppeteer/puppeteer) from 19.7.4 to 19.7.5. - [Release notes](https://github.com/puppeteer/puppeteer/releases) - [Changelog](https://github.com/puppeteer/puppeteer/blob/main/release-please-config.json) - [Commits](puppeteer/puppeteer@puppeteer-core-v19.7.4...puppeteer-core-v19.7.5) --- updated-dependencies: - dependency-name: puppeteer-core dependency-type: direct:development update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> * Create renovate.json (#25636) * Create renovate.json * Update renovate.json --------- Co-authored-by: mrdoob <[email protected]> * Delete dependabot.yml * Src: export AnimationAction (#25676) * Fix a document translation omission (#25677) * Create a translation document of DataArrayTexture Create a Chinese translation document of DataArrayTexture * Update DataArrayTexture.html --------- Co-authored-by: Michael Herzog <[email protected]> * Delete DataTexture2DArray.html * CSS2DRenderer: Introduce CSS2DObject.center (#25673) * CSS2DRenderer: Introduce CSS2DObject.center * Update css2d_label screenshot * fix gui * Vector2: Add `angleTo()`. (#25678) * GLTFLoader: Prevents set data uri in texture.name. (#25682) * GLTFLoader: Prevents set data uri in texture.name. * cleanup * fix maybe optional value * cleanup * Object3D: Honor `up` in `toJSON()` and `ObjectLoader`. (#25687) * WebGLRenderer: Add `onShaderError()`. (#25679) * Updated builds. * 3DMLoader: Clean up (#25423) * 3DMLoader: Clean up * Update 3DMLoader.js * Update 3DMLoader.js * Revert materials comparison change * Fix `elements` * Update 3DMLoader.js * Update 3DMLoader.js * Update 3DMLoader.js --------- Co-authored-by: Michael Herzog <[email protected]> * Examples: Fix webgl_geometry_spline_editor.html (#25690) Call render() after detach so that the tooltip disappears when clicking away from the selected helper point, as one would expect. * TSL: Different params order if method chaining is used. (#25683) * CodeNode: Added language and serialize. * TSL: Renamed inversesqrt -> inverseSqrt, faceforward -> faceForward, * TSL: Added saturate * TSL: Different params order if method chaining is used. * Nodes: Change mix order and added FogNode.mixAssign() --------- Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: Michael Herzog <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: llzen44 <[email protected]> Co-authored-by: 幽离 <[email protected]> Co-authored-by: Don McCurdy <[email protected]> Co-authored-by: mrdoob <[email protected]> Co-authored-by: 林炳权 <[email protected]> Co-authored-by: WestLangley <[email protected]> Co-authored-by: Levi Pesin <[email protected]> Co-authored-by: puqeko <[email protected]>
Adds configuration for the Renovate bot (https://docs.renovatebot.com/), initially set to update dependencies every Monday morning, U.S. Pacific Time. Major version increments will be separate PRs for testing. Non-major version increments will be bundled into a single PR, and automatically merged if the CI passes.
Additional steps required: