WebGLRenderer - Implemented setSortOverride. #24809
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Related issue: #24811
Description
There are many sorting use-cases that aren't possible to implement with only a custom Javascript sort comparison function (via
WebGLRenderer.setTransparentSort
andWebGLRenderer.setOpaqueSort
). This PR allows the entire sort method in WebGLRenderList to be overridden with a callback that accepts parameters for all object lists and the sorting methods (either the default methods, or the custom sorting methods specified in WebGLRenderer).A quick example use-case is logical grouping. Perhaps objects should be grouped by some condition and then sorted independently as a group by a certain sorting algorithm. Then, all groups should be sorted against each other by some other algorithm, like z-distance to the camera.