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Docs italian version #24687

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Sep 23, 2022
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72f207d
feat: add Audio italian version
AngyDev Aug 13, 2022
8464368
feat: add Cameras italian version
AngyDev Aug 18, 2022
beed619
Merge branch 'dev' into docs-italian-version
AngyDev Aug 22, 2022
a6ac42b
fix: remove error letter
AngyDev Aug 22, 2022
6ae5d65
feat: add Constants italian version
AngyDev Aug 22, 2022
81ba308
Merge branch 'dev' into docs-italian-version
AngyDev Aug 24, 2022
fd4172c
feat: add Core italian version
AngyDev Aug 26, 2022
6bc72ce
Merge branch 'dev' into docs-italian-version
AngyDev Aug 26, 2022
d14518d
Merge branch 'dev' into docs-italian-version
AngyDev Aug 29, 2022
4da6a78
feat: add Extras italian version
AngyDev Aug 30, 2022
06701cb
Merge branch 'dev' into docs-italian-version
AngyDev Aug 30, 2022
687937d
Update docs/api/it/extras/curves/ArcCurve.html
AngyDev Aug 30, 2022
0b3fdd1
Update docs/api/it/extras/core/Shape.html
AngyDev Aug 30, 2022
0ec6e4a
Update docs/api/it/extras/curves/CatmullRomCurve3.html
AngyDev Aug 30, 2022
bef0b33
Update docs/api/it/extras/core/ShapePath.html
AngyDev Aug 30, 2022
940ac49
Merge branch 'dev' into docs-italian-version
AngyDev Aug 31, 2022
2d74d74
feat: add Geometries italian version
AngyDev Sep 1, 2022
6fc8fe0
Merge branch 'dev' into docs-italian-version
AngyDev Sep 1, 2022
6b76005
feat: add helpers italian version
AngyDev Sep 3, 2022
0669356
Merge branch 'dev' into docs-italian-version
AngyDev Sep 3, 2022
135f86f
merge
AngyDev Sep 3, 2022
c16857f
feat: add lights italian version
AngyDev Sep 5, 2022
9aa293e
Merge branch 'dev' into docs-italian-version
AngyDev Sep 6, 2022
0217dad
feat: add Lights italian version
AngyDev Sep 7, 2022
ac58dca
Add Lights italian version
AngyDev Sep 10, 2022
28744ba
Merge branch 'dev' into docs-italian-version
AngyDev Sep 10, 2022
7071e3c
Fix it section indentation
AngyDev Sep 11, 2022
1802a74
Update list.json
Mugen87 Sep 11, 2022
9416148
Merge branch 'dev' into docs-italian-version
AngyDev Sep 11, 2022
729afa6
Add Loaders italian version
AngyDev Sep 14, 2022
6be97e6
Merge branch 'dev' into docs-italian-version
AngyDev Sep 14, 2022
a5ce019
Merge branch 'docs-italian-version' of github.com:AngyDev/three.js in…
AngyDev Sep 14, 2022
7ba5c37
Add Loaders italian version
AngyDev Sep 14, 2022
f6b0af7
feat: add Material italian version
AngyDev Sep 23, 2022
7973c59
Merge branch 'dev' into docs-italian-version
AngyDev Sep 23, 2022
11c3f63
change dispose in Material to follow the english version
AngyDev Sep 23, 2022
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102 changes: 102 additions & 0 deletions docs/api/it/materials/LineBasicMaterial.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,102 @@
<!DOCTYPE html>
<html lang="it">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Material] &rarr;

<h1>[name]</h1>

<p class="desc">Un materiale per disegnare geometrie in stile wireframe.</p>

<h2>Codice di Esempio</h2>

<code>
const material = new THREE.LineBasicMaterial( {
color: 0xffffff,
linewidth: 1,
linecap: 'round', // ignorato da WebGLRenderer
linejoin: 'round' // ignorato da WebGLRenderer
} );
</code>

<h2>Esempi</h2>

<p>
[example:webgl_buffergeometry_drawrange WebGL / buffergeometry / drawrange]<br />
[example:webgl_buffergeometry_lines WebGL / buffergeometry / lines]<br />
[example:webgl_buffergeometry_lines_indexed WebGL / buffergeometry / lines / indexed]<br />
[example:webgl_decals WebGL / decals]<br />
[example:webgl_geometry_nurbs WebGL / geometry / nurbs]<br />
[example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
[example:webgl_geometry_spline_editor WebGL / geometry / spline / editor]<br />
[example:webgl_interactive_buffergeometry WebGL / interactive / buffergeometry]<br />
[example:webgl_interactive_voxelpainter WebGL / interactive / voxelpainter]<br />
[example:webgl_lines_colors WebGL / lines / colors]<br />
[example:webgl_lines_dashed WebGL / lines / dashed]<br />
[example:webgl_lines_sphere WebGL / lines / sphere]<br />
[example:webgl_materials WebGL / materials]<br />
[example:physics_ammo_rope physics / ammo / rope]
</p>

<h2>Costruttore</h2>

<h3>[name]( [param:Object parameters] )</h3>

<p>
[page:Object parameters] - (opzionale) un oggetto con una o più proprietà che definiscono l'aspetto del materiale.
Qualsiasi proprietà del materiale (inclusa qualsiasi proprietà ereditata dal [page:Material Materiale]) può essere passata qui.<br /><br />

L'eccezione è la proprietà [page:Hexadecimal color], che può essere passata come una stringa esadecimale ed il suo valore predefinito è `0xffffff` (bianco).
Il metodo [page:Color.set]( color ) è chiamato internamente.
</p>

<h2>Proprietà</h2>
<p>Vedi la classe base [page:Material] per le proprietà comuni.</p>

<h3>[property:Color color]</h3>
<p>[page:Color Colore] del materiale, da impostazione predefinita impostato a bianco (0xffffff).</p>

<h3>[property:Boolean fog]</h3>
<p>Indica se il materiale è influenzato dalla nebbia. Il valore predefinito è `true`.</p>

<h3>[property:Float linewidth]</h3>
<p>
Controlla lo spessore della linea. Il valore predefinito è `1`.<br /><br />

A causa delle limitazioni del [link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf profilo OpenGL Core]
con il renderer [page:WebGLRenderer WebGL] sulla maggior parte delle piattaforme, la larghezza della linea sarà sempre 1
indipendentemente dal valore impostato.
</p>

<h3>[property:String linecap]</h3>
<p>
Definisce l'aspetto della fine della linea. I valori possibili sono 'butt', 'round' e 'square'.
Il valore predefinito è 'round'.<br /><br />

Questa corrisponde alla proprietà [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
e viene ignorata dal renderer [page:WebGLRenderer WebGL].
</p>

<h3>[property:String linejoin]</h3>
<p>
Definisce l'aspetto dei punti di unione della linea. I valori possibili sono 'round', 'bevel' e 'miter'. Il valore predefinito è 'round'. <br /><br />

Questa corrisponde alla proprietà [link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
e viene ignorata dal renderer [page:WebGLRenderer WebGL].
</p>

<h2>Metodi</h2>
<p>Vedi la classe base [page:Material] per i metodi comuni.</p>

<h2>Source</h2>

<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
70 changes: 70 additions & 0 deletions docs/api/it/materials/LineDashedMaterial.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,70 @@
<!DOCTYPE html>
<html lang="it">
<head>
<meta charset="utf-8" />
<base href="../../../" />
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Material] &rarr; [page:LineBasicMaterial] &rarr;

<h1>[name]</h1>

<p class="desc">Un materiale per disegnare geometrie in stile wireframe con linee tratteggiate.</p>

<h2>Codice di Esempio</h2>

<code>
const material = new THREE.LineDashedMaterial( {
color: 0xffffff,
linewidth: 1,
scale: 1,
dashSize: 3,
gapSize: 1,
} );
</code>

<h2>Esempi</h2>

<p>
[example:webgl_lines_dashed WebGL / lines / dashed]<br />
</p>

<h2>Costruttore</h2>


<h3>[name]( [param:Object parameters] )</h3>
<p>
[page:Object parameters] - (opzionale) un oggetto con una o più proprietà che definiscono l'aspetto del materiale.
Qualsiasi proprietà del materiale (inclusa qualsiasi proprietà ereditata da [page:LineBasicMaterial LineBasicMaterial]) può essere passata qui.
</p>

<h2>Proprietà</h2>
<p>Vedi la classe base [page:LineBasicMaterial] per le proprietà comuni.</p>

<h3>[property:number dashSize]</h3>
<p>La dimensione del trattino. Si tratta sia dello spazio che del tratto. Il valore predefinito è `3`.</p>

<h3>[property:number gapSize]</h3>
<p>La dimensione dello spazio tra i trattini. Il valore predefinito è `1`.</p>

<h3>[property:Boolean isLineDashedMaterial]</h3>
<p>
Flag di sola lettura per verificare se l'oggetto dato è di tipo [name].
</p>


<h3>[property:number scale]</h3>
<p>La scala della parte tratteggiata di una linea. Il valore predefinito è `1`.</p>

<h2>Metodi</h2>
<p>Vedi la classe base [page:LineBasicMaterial] per i metodi comuni.</p>

<h2>Source</h2>

<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>
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