Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Docs: Remove Dot Prefix from Property Items #23529

Merged
merged 1 commit into from
Feb 22, 2022
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
10 changes: 5 additions & 5 deletions docs/api/en/textures/DepthTexture.html
Original file line number Diff line number Diff line change
Expand Up @@ -64,33 +64,33 @@ <h2>Properties</h2>
- the following are also part of the texture class, but have different defaults here.
</p>

<h3>[page:Texture.format .format]</h3>
<h3>[page:Texture.format format]</h3>
<p>
Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br />
</p>

<h3>[page:Texture.type .type]</h3>
<h3>[page:Texture.type type]</h3>
<p>
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br />
</p>

<h3>[page:Texture.magFilter .magFilter]</h3>
<h3>[page:Texture.magFilter magFilter]</h3>
<p>
How the texture is sampled when a texel covers more than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>

<h3>[page:Texture.minFilter .minFilter]</h3>
<h3>[page:Texture.minFilter minFilter]</h3>
<p>
How the texture is sampled when a texel covers less than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>

<h3>[page:Texture.flipY .flipY]</h3>
<h3>[page:Texture.flipY flipY]</h3>
<p>
Depth textures do not need to be flipped so this is *false* by default.
</p>
Expand Down
12 changes: 6 additions & 6 deletions docs/api/zh/textures/DepthTexture.html
Original file line number Diff line number Diff line change
Expand Up @@ -63,38 +63,38 @@ <h2>属性</h2>
—— 以下属性也是texture类中的一部分,但在这里默认值不同。
</p>

<h3>[page:Texture.format .format]</h3>
<h3>[page:Texture.format format]</h3>
<p>
[page:Textures DepthFormat](默认值)或者[page:Textures DepthStencilFormat]中的一个。
请参阅[page:Textures format constants]来了解详细信息。<br />
</p>

<h3>[page:Texture.type .type]</h3>
<h3>[page:Texture.type type]</h3>
<p>
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
请参阅[page:Textures format constants]来了解详细信息。<br />
</p>

<h3>[page:Texture.magFilter .magFilter]</h3>
<h3>[page:Texture.magFilter magFilter]</h3>
<p>
当一个纹素覆盖大于一个像素时,贴图将如何采样。
其默认值为[page:Textures THREE.NearestFilter]。
请参阅[page:Textures magnification filter constants](放大滤镜常量)来了解其他选项。
</p>

<h3>[page:Texture.minFilter .minFilter]</h3>
<h3>[page:Texture.minFilter minFilter]</h3>
<p>
当一个纹素覆盖小于一个像素时,贴图将如何采样。
其默认值为[page:Textures THREE.NearestFilter]。
请参阅[page:Textures minification filter constants](缩小滤镜常量)来了解其他选项。
</p>

<h3>[page:Texture.flipY .flipY]</h3>
<h3>[page:Texture.flipY flipY]</h3>
<p>
深度贴图不需要被翻转,因此其默认值为*false*。
</p>

<h3>[page:Texture.generateMipmaps .generateMipmaps]</h3>
<h3>[page:Texture.generateMipmaps generateMipmaps]</h3>
<p>
深度贴图不使用mipmap。
</p>
Expand Down