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WebGLRenderer: Add
WEBGL_clip_cull_distance
support. (#27371)
* init WEBGL_clip_cull_distance support * remove unecessary conditions webgl2 * try fix directx * feedbacks * remove unecessary code * Update webgl_clipculldistance.html Style clean up. * Update WebGLExtensions.js * Update webgl_clipculldistance.html * replace material with shader * remove unused time const * Update webgl_clipculldistance.html Simplify example. * Update clipping example. * Revert builds. * ShaderMaterial: Update `extensions` and docs. --------- Co-authored-by: Michael Herzog <[email protected]>
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Original file line number | Diff line number | Diff line change |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<title>three.js WebGL 2 - clip cull distance</title> | ||
<meta charset="utf-8" /> | ||
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0" /> | ||
<link type="text/css" rel="stylesheet" href="main.css" /> | ||
</head> | ||
<body> | ||
<div id="container"></div> | ||
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<div id="info"> | ||
<a href="https://threejs.org" target="_blank" rel="noopener" >three.js</a> - vertex shader clipping via | ||
<a href="https://registry.khronos.org/webgl/extensions/WEBGL_clip_cull_distance/" target="_blank" rel="noopener" >WEBGL_clip_cull_distance</a> | ||
<div id="notSupported" style="display:none">WEBGL_clip_cull_distance not supported</div> | ||
</div> | ||
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<script id="vertexShader" type="x-shader/x-vertex"> | ||
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uniform float time; | ||
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varying vec4 vColor; | ||
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void main() { | ||
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vColor = color; | ||
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#ifdef USE_CLIP_DISTANCE | ||
vec4 worldPosition = modelMatrix * vec4( position, 1.0 ); | ||
gl_ClipDistance[ 0 ] = worldPosition.x - sin( time ) * ( 0.5 ); | ||
#endif | ||
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); | ||
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} | ||
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</script> | ||
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<script id="fragmentShader" type="x-shader/x-fragment"> | ||
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varying vec4 vColor; | ||
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void main() { | ||
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gl_FragColor = vColor; | ||
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} | ||
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</script> | ||
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<script type="importmap"> | ||
{ | ||
"imports": { | ||
"three": "../build/three.module.js", | ||
"three/addons/": "./jsm/" | ||
} | ||
} | ||
</script> | ||
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<script type="module"> | ||
import * as THREE from 'three'; | ||
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; | ||
import Stats from 'three/addons/libs/stats.module.js'; | ||
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let camera, controls, clock, scene, renderer, stats; | ||
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let material; | ||
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init(); | ||
animate(); | ||
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function init() { | ||
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camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 10 ); | ||
camera.position.z = 2; | ||
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scene = new THREE.Scene(); | ||
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clock = new THREE.Clock(); | ||
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// | ||
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renderer = new THREE.WebGLRenderer( { antialias: true } ); | ||
renderer.setPixelRatio( window.devicePixelRatio ); | ||
renderer.setSize( window.innerWidth, window.innerHeight ); | ||
document.body.appendChild( renderer.domElement ); | ||
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if ( renderer.extensions.has( 'WEBGL_clip_cull_distance' ) === false ) { | ||
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document.getElementById( 'notSupported' ).style.display = ''; | ||
return; | ||
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} | ||
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const ext = renderer | ||
.getContext() | ||
.getExtension( 'WEBGL_clip_cull_distance' ); | ||
const gl = renderer.getContext(); | ||
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gl.enable( ext.CLIP_DISTANCE0_WEBGL ); | ||
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// geometry | ||
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const vertexCount = 200 * 3; | ||
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const geometry = new THREE.BufferGeometry(); | ||
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const positions = []; | ||
const colors = []; | ||
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for ( let i = 0; i < vertexCount; i ++ ) { | ||
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// adding x,y,z | ||
positions.push( Math.random() - 0.5 ); | ||
positions.push( Math.random() - 0.5 ); | ||
positions.push( Math.random() - 0.5 ); | ||
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// adding r,g,b,a | ||
colors.push( Math.random() * 255 ); | ||
colors.push( Math.random() * 255 ); | ||
colors.push( Math.random() * 255 ); | ||
colors.push( Math.random() * 255 ); | ||
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} | ||
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const positionAttribute = new THREE.Float32BufferAttribute( positions, 3 ); | ||
const colorAttribute = new THREE.Uint8BufferAttribute( colors, 4 ); | ||
colorAttribute.normalized = true; | ||
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geometry.setAttribute( 'position', positionAttribute ); | ||
geometry.setAttribute( 'color', colorAttribute ); | ||
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// material | ||
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material = new THREE.ShaderMaterial( { | ||
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uniforms: { | ||
time: { value: 1.0 } | ||
}, | ||
vertexShader: document.getElementById( 'vertexShader' ).textContent, | ||
fragmentShader: document.getElementById( 'fragmentShader' ).textContent, | ||
side: THREE.DoubleSide, | ||
transparent: true, | ||
vertexColors: true | ||
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} ); | ||
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material.extensions.clipCullDistance = true; | ||
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const mesh = new THREE.Mesh( geometry, material ); | ||
scene.add( mesh ); | ||
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// | ||
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controls = new OrbitControls( camera, renderer.domElement ); | ||
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// | ||
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stats = new Stats(); | ||
document.body.appendChild( stats.dom ); | ||
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window.addEventListener( 'resize', onWindowResize ); | ||
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} | ||
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function onWindowResize() { | ||
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camera.aspect = window.innerWidth / window.innerHeight; | ||
camera.updateProjectionMatrix(); | ||
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renderer.setSize( window.innerWidth, window.innerHeight ); | ||
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} | ||
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function animate() { | ||
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requestAnimationFrame( animate ); | ||
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controls.update(); | ||
stats.update(); | ||
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material.uniforms.time.value = clock.getElapsedTime(); | ||
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renderer.render( scene, camera ); | ||
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} | ||
</script> | ||
</body> | ||
</html> |
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